The Strobe 4021 cable will allow you to connect your pc to a NES controller port.
The CF cable will allow you to do things like ram drive the contents of the Compact Flash card inside the PowerPak using your own computer.
The SD cable will do the same thing as the CF cable, except for San Disk. This will allow you to toy with the Wii for example, somehow or another, or toy with future PowerPaks or look-alikes that optionally use San Disk instead.
Once the PowerPak, or PokerPak look-alike, is able to use either savestate or savedata to the card in real time, you can ram drive the contents of an emulated SD or CF card in real time, and sync the Strobe cable to either Controller port 1, 2, or both, using that data with your computer.
You can then use a 3rd party homebrew application to do the handshaking server-side between the computers hooked to each NES/Famicom.
Thus 2+ player gaming via globally remote NES/Famicoms will easily be feasible with this method with the release of this portion of the Social Mutiny product line-up by Spring 2008 (hopefully), using completely unmodified PowerPaks and NES/Famicoms.
Disclaimer 1: You would only have to buy the main Social Mutiny unit, if you don't own a computer, all the main unit is, is a custom computer for the sole task of allowing you to use the cables, drivers, and 3rd party software in the first place if you lack a computer. The main unit may never be put to production, but if it were, would simply be a small desktop computer case containing the minimum required hardware orderable prebuilt possibly by ThinkGeek.com as a custom box order with most, if not all, funds going directly to
ThinkGeek.com. Possibly, if this pans out, I will make arrangements with ThinkGeek for handling the custom construction and sale of middle range and optimal range prebuilt Social Mutiny main unit computers in addition at a later date.
Disclaimer 2: The Social Mutiny 'Shared CopyNES' will possibly never be put to use, as Kevtris vowed never to allow a CopyNES to fall into my hands for some reason or another, despite my ideas put forth upon him to make a multiple cartridge slot version using the FPGA NES he is working on currently, of which even holds true to the quirks of the actual NES and Famicom systems.