Demo of my game

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Sivak
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Demo of my game

Post by Sivak »

Alright. Thanks to Disch for his optimized version of the computer AI, I can now show a somewhat decent demo of my homebrew.

Basically, what do y'all think? It goes up to around level 12 and then repeats some levels and may glitch later, but you can certainly play it. It's NTSC in case that wasn't clear.

http://www.nintendoage.com/_usermedia//Geminim%2Ezip
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Memblers
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Post by Memblers »

Looks good, the AI kicked my ass until level 19 where it locked up when I let it go first.
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never-obsolete
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Post by never-obsolete »

very nice, i managed to beat the computer once. do you have plans for 2-player support?
. That's just like, your opinion, man .
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Sivak
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Post by Sivak »

never-obsolete wrote:very nice, i managed to beat the computer once. do you have plans for 2-player support?
Thanks. The computer is easy to beat when you know the algorithm. :)

As for 2 player, I don't know. I don't know if it'd be worth it. I'd have to modify some of the flow of the program for it too.

The main big thing I want is to get music support and random numbers so the computer's less-obvious when it makes a wrong move... Plus the puzzles could be randomized somewhat. I've been lazy about adding anything the past few days.
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Post by tepples »

Bug: The first frame that each background is scrolled incorrectly.
Possible cause: You are turning on rendering during draw time.
If so, here's a fix: Wait until vblank time to turn on rendering.
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Sivak
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Post by Sivak »

tepples wrote:Bug: The first frame that each background is scrolled incorrectly.
Possible cause: You are turning on rendering during draw time.
If so, here's a fix: Wait until vblank time to turn on rendering.
I know about this. I actually have tried doing that "wait for vblank" using a variable counter, but all that ends up doing is freezes it...
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Post by NotTheCommonDose »

Can't download.
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Sivak
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Post by Sivak »

NotTheCommonDose wrote:Can't download.
Site may have been down. It works now.
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Post by Disch »

Sivak wrote: I know about this. I actually have tried doing that "wait for vblank" using a variable counter, but all that ends up doing is freezes it...
That's usually an indication that you're doing it wrong.

Rather than removing that entirely to avoid the freeze -- try to figure out why it's freezing and fix it ;P
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Post by NotTheCommonDose »

thanks
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Post by Sivak »

Demo updated. The link up top is the same, but with a newer file. Features a lot more stuff and a result screen after 20 levels. See if you can get a perfect 20/20!

All I need to do is get random numbers and possibly some music in there (maybe better sound effects too) and try fixing the vblank bug.
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Post by Sivak »

In case anyone wants to check it out, the demo was again upgraded and the link in the first post should still work, only taking you to the new file.

It's getting close to a finished status.
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