i heard there is a new mapper for NES in the works that uses WROM and high speed, possibly-threaded bank switching.
am i just trippin?
what is WROM anyways?
what in god's name is WROM?
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WROM = Writable ROM?
Threaded bank-switching = mapper keeps track of multiple threads of execution and switches banks automatically during a context switch? (not sure how it would make much of a difference in the work required to switch contexts; see Multithreading Demo).
Threaded bank-switching = mapper keeps track of multiple threads of execution and switches banks automatically during a context switch? (not sure how it would make much of a difference in the work required to switch contexts; see Multithreading Demo).
EEPROM? Flash?blargg wrote:WROM = Writable ROM?
There were some Atari 2600 mappers that would watch reads and writes in the stack and bankswitch depending on how deep the last access was. So programmers would place subroutines below a certain depth in bank 0 and the rest in bank 1.Threaded bank-switching = mapper keeps track of multiple threads of execution and switches banks automatically during a context switch?