Are you new to 6502, NES, or even programming in general? Post any of your questions here. Remember - the only dumb question is the question that remains unasked.
electro wrote:I assume the iNES header would always be the first 16 bytes in the hex code?
The iNES header is always the first 16 bytes of the iNES format rom. In the vast majority of roms, the PRG immediately follows. In a few rare cases, there is also a "trainer", or 512-byte block of preloaded save data that gets copied to $6000 through $7FFF, before the PRG data.
Thanks. Where would the CHR stuff be?
My code didn't make any use of video stuff, it was: .ineschr 0
However, I wonder how I could distinguish the CHR data from the PRG data, if I did have CHR data.