When you think Heroes of the Lance was my mom, it really look crap.
Enemy design: you mean AI, or graphics?
If you mean graphics, do a bit of designing with pencil and paper first.
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Well, both. I know I almost always draw stuff first before pixelizing it (altrough I usually put few detail, because I suck at drawing), and usually the end result is quite different but I don't care that much. I now have a lot of enemies drawn, enough for a game. I just don't have converted them to pixel yet, as I want perfect AI for my first few enemies, and more specifically, for my first boss.hap wrote: Enemy design: you mean AI, or graphics?
If you mean graphics, do a bit of designing with pencil and paper first.
You're probably right, and it was only meant to display spinning polyhedrons and such in the first place.Bregalad wrote:The polygon demo looks quite cool and promising, and is really fast. However, I'd say 2 polygons aren't enough to hope any 3D graphics yet. 50 or so of them are needed for very simple scenes, I guess (I'm not an expert). So while nobody say it's impossible, I think chances are that this will end up a bit slow but who knowns ?




I seem to remember playing that on the Apple II, where it was called Rocky's Boots.never-obsolete wrote:i've been playing with the idea of a game that is similar to lemmings. instead of little walking men with distinct abilities, you have a set number of different logic gates to place on the current IC and have to produce the desired output to advance to the next one.
Why? Nothing wrong with writing a NES port.never-obsolete wrote:thats pretty cool. guess it's back to the drawing board for me.I seem to remember playing that on the Apple II, where it was called Rocky's Boots.