NES Transcoder - Can Anyone try to Reprogram?

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Hamtaro126
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Joined: Thu Jan 19, 2006 5:08 pm

Re: NES Transcoder - Can Anyone try to Reprogram?

Post by Hamtaro126 »

oRBIT2002 wrote:
Hamtaro126 wrote:I am planning to use this for a NES to Sega Genesis conversion of SMB. But first I need someone to reprogram NES Transcoder, If the Author is here. Please make another version.

URL:
http://hamtaro126.sitesled.com/NESTranscoder.zip
How nice of you to publish my code on the web like this without asking for permission. ;-) Where did you get it?
Orbit2002: I apologize, I had it in my E-mail from you, But I thought you discontinued it!

BTW: Orbit2002, Just so you know, Can I please open source it? (in LGPL)

BTW2: Orbit2002 is free to redo it!, It is still code that might be helpful!
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BMF54123
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Re: NES Transcoder - Can Anyone try to Reprogram?

Post by BMF54123 »

Hamtaro126 wrote:BTW2: Orbit2002 is free to redo it!, It is still code that might be helpful!
Somehow I doubt it at this point.
CKY-2K/Clay Man
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Post by CKY-2K/Clay Man »

strat wrote:I'm not sure what you mean by 'acquired colors' but they're identical for the most part. The shades on GBC might be brighter. If the screenshots were properly scaled and cropped it might be hard to tell them apart.

Disappointingly, the deluxe version of Lost Levels has the tileset from SMB and Mario doesn't bounce, so it's not adequate for playing the original.
I mean does it have like all the colors from NES or do they just get the specific colors for all the palettes needing those colors? so like if they have all the palettes using colors from NES that they need, and they exclude the other colors not needed?
Image
Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.
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