Hyperkin FC Mobile (portable NES clone)
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Hyperkin FC Mobile (portable NES clone)
I bought a Hyperkin FC mobile off of Ebay. It plays NES games without an adapter, and it uses 3x AA batteries. It works pretty well, and it is fairly well built for a famiclone. Considering that there is no portable NES built using real Nintendo ICs, I am willing to put up with the inaccuracies of cheap NOACs. Anyway, does anybody else have one of these?
Cool, looks decently constructed. Now if only NES cartridges weren't filled with so much hot air:

EDIT: woah, just noticed the A/B button axis is 90 degrees turned from what works best with one's thumb.

EDIT: woah, just noticed the A/B button axis is 90 degrees turned from what works best with one's thumb.
Last edited by blargg on Thu May 01, 2008 4:42 pm, edited 1 time in total.
Play Super Mario Bros. If everything sounds completely wrong, it's the same old NOAC.NotTheCommonDose wrote:How can you tell?
(I forget exactly what's wrong with it...something like the duty cycles are backwards on the square channels)
- BMF
RuSteD LOgIc
RuSteD LOgIc
Then feel free to do it, but I'd have trouble how you would do it without detecting the NOAC from another way. Switched duty cycles change the timbre, but don't change the music heard. It can it now way sound completely different, uless the programm play something completely different.
Useless, lumbering half-wits don't scare us.
And if I switch duty cycle 8000 times a second, I get sampled sound playback. If I toggle between volume=14, duty=25% and volume=7, duty=50% on an NES, the signal should be relatively quiet, toggling between 3.5 and 3.5 perhaps with some momentary upper-frequency glitches. (I haven't tried this yet.) But if the same writes produce volume=14, duty=50% and volume=7, duty=25% on an NOAC, I would probably get 7 and 1.75.Bregalad wrote:I'd have trouble how you would do it without detecting the NOAC from another way. Switched duty cycles change the timbre
How accurate are the NOACs on length counter emulation?but don't change the music heard.
Or unless the success music is so quiet that the other stuff would mask it in a failure, much like the blue channel in a red-green color blindness test.It can it now way sound completely different, uless the programm play something completely different.
Hey, what you say sound fun. So a rom will play insults on Square Wave 1 which are audible on a NOAC, but not on real hardware, and a music in Square Wave 2 that are audible on a real hardware, but not on a NOAC ?
Well, because it plays CVIII doesn't mean it is really accurate. It just means that the PPU fetches are probably not too far from the real ones.Well, there was a recent famiclone w/ SNES too that played CV III and pretty much everything else. Seems they are finally making better noacs.
Useless, lumbering half-wits don't scare us.
Yes, I know. I just meant it is clearly newer and likely more accurate. I hear pretty much every game works for it.Bregalad wrote:Hey, what you say sound fun. So a rom will play insults on Square Wave 1 which are audible on a NOAC, but not on real hardware, and a music in Square Wave 2 that are audible on a real hardware, but not on a NOAC ?Well, because it plays CVIII doesn't mean it is really accurate. It just means that the PPU fetches are probably not too far from the real ones.Well, there was a recent famiclone w/ SNES too that played CV III and pretty much everything else. Seems they are finally making better noacs.
-Rob
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NotTheCommonDose
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Wait a minute. Is it like those NES multipacks in the malls with a N64 type controller that have Super Shrek Bros. on it?BMF54123 wrote:Play Super Mario Bros. If everything sounds completely wrong, it's the same old NOAC.NotTheCommonDose wrote:How can you tell?
(I forget exactly what's wrong with it...something like the duty cycles are backwards on the square channels)
Last edited by NotTheCommonDose on Mon May 05, 2008 4:59 pm, edited 1 time in total.