Hyperkin FC Mobile (portable NES clone)

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Jagasian
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Hyperkin FC Mobile (portable NES clone)

Post by Jagasian »

I bought a Hyperkin FC mobile off of Ebay. It plays NES games without an adapter, and it uses 3x AA batteries. It works pretty well, and it is fairly well built for a famiclone. Considering that there is no portable NES built using real Nintendo ICs, I am willing to put up with the inaccuracies of cheap NOACs. Anyway, does anybody else have one of these?
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blargg
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Post by blargg »

Cool, looks decently constructed. Now if only NES cartridges weren't filled with so much hot air:
Image
EDIT: woah, just noticed the A/B button axis is 90 degrees turned from what works best with one's thumb.
Last edited by blargg on Thu May 01, 2008 4:42 pm, edited 1 time in total.
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dXtr
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Post by dXtr »

Read about these the other day looks pretty cool.
How is the battery time and accuracy?
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MottZilla
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Post by MottZilla »

The accuracy is the same as all NES-on-a-Chips. As far as I know there is only one such NOAC, thus you should know the problems by now.
NotTheCommonDose
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Post by NotTheCommonDose »

How can you tell?
peppers
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Post by peppers »

looks almost just like a pocket fami
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BMF54123
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Post by BMF54123 »

NotTheCommonDose wrote:How can you tell?
Play Super Mario Bros. If everything sounds completely wrong, it's the same old NOAC.

(I forget exactly what's wrong with it...something like the duty cycles are backwards on the square channels)
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dXtr
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Post by dXtr »

MottZilla wrote:The accuracy is the same as all NES-on-a-Chips. As far as I know there is only one such NOAC, thus you should know the problems by now.
True, just had this hope that some company would actually care enough to make a better NOAC.
tepples
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Post by tepples »

Maybe someone needs to make a rom that plays beautiful music on an NES or most emulators but says insulting profanity on something with switched duty cycles. I could almost see how that would be implemented.
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Bregalad
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Post by Bregalad »

Then feel free to do it, but I'd have trouble how you would do it without detecting the NOAC from another way. Switched duty cycles change the timbre, but don't change the music heard. It can it now way sound completely different, uless the programm play something completely different.
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tepples
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Post by tepples »

Bregalad wrote:I'd have trouble how you would do it without detecting the NOAC from another way. Switched duty cycles change the timbre
And if I switch duty cycle 8000 times a second, I get sampled sound playback. If I toggle between volume=14, duty=25% and volume=7, duty=50% on an NES, the signal should be relatively quiet, toggling between 3.5 and 3.5 perhaps with some momentary upper-frequency glitches. (I haven't tried this yet.) But if the same writes produce volume=14, duty=50% and volume=7, duty=25% on an NOAC, I would probably get 7 and 1.75.
but don't change the music heard.
How accurate are the NOACs on length counter emulation?
It can it now way sound completely different, uless the programm play something completely different.
Or unless the success music is so quiet that the other stuff would mask it in a failure, much like the blue channel in a red-green color blindness test.
rbudrick
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Post by rbudrick »

Well, there was a recent famiclone w/ SNES too that played CV III and pretty much everything else. Seems they are finally making better noacs.

-Rob
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Bregalad
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Post by Bregalad »

Hey, what you say sound fun. So a rom will play insults on Square Wave 1 which are audible on a NOAC, but not on real hardware, and a music in Square Wave 2 that are audible on a real hardware, but not on a NOAC ?
Well, there was a recent famiclone w/ SNES too that played CV III and pretty much everything else. Seems they are finally making better noacs.
Well, because it plays CVIII doesn't mean it is really accurate. It just means that the PPU fetches are probably not too far from the real ones.
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rbudrick
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Post by rbudrick »

Bregalad wrote:Hey, what you say sound fun. So a rom will play insults on Square Wave 1 which are audible on a NOAC, but not on real hardware, and a music in Square Wave 2 that are audible on a real hardware, but not on a NOAC ?
Well, there was a recent famiclone w/ SNES too that played CV III and pretty much everything else. Seems they are finally making better noacs.
Well, because it plays CVIII doesn't mean it is really accurate. It just means that the PPU fetches are probably not too far from the real ones.
Yes, I know. I just meant it is clearly newer and likely more accurate. I hear pretty much every game works for it.

-Rob
NotTheCommonDose
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Post by NotTheCommonDose »

BMF54123 wrote:
NotTheCommonDose wrote:How can you tell?
Play Super Mario Bros. If everything sounds completely wrong, it's the same old NOAC.

(I forget exactly what's wrong with it...something like the duty cycles are backwards on the square channels)
Wait a minute. Is it like those NES multipacks in the malls with a N64 type controller that have Super Shrek Bros. on it?
Last edited by NotTheCommonDose on Mon May 05, 2008 4:59 pm, edited 1 time in total.
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