Game production team wanted

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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mic_
Posts: 922
Joined: Thu Oct 05, 2006 6:29 am

Post by mic_ »

I think a configuration manager would be kind of overkill for a project of this size. If any merging is needed, either let each developer merge before committing any changes, or let the lead developer handle it.

And of course like blargg said, agree on a common toolset before getting started. For this kind of project which is relatively small and short-term with no maintenance required after the product is finished I don't know if a common code style is that important. What the developers would have to agree upon is a general design - like which memory areas should be used for what, what the code flow should look like and the principal functions needed.
doppelganger
Posts: 183
Joined: Tue Apr 05, 2005 7:30 pm

Post by doppelganger »

I wonder if you guys haven't totally scared 8bitbandit off by now.
Be whatever the situation demands.
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