I think a configuration manager would be kind of overkill for a project of this size. If any merging is needed, either let each developer merge before committing any changes, or let the lead developer handle it.
And of course like blargg said, agree on a common toolset before getting started. For this kind of project which is relatively small and short-term with no maintenance required after the product is finished I don't know if a common code style is that important. What the developers would have to agree upon is a general design - like which memory areas should be used for what, what the code flow should look like and the principal functions needed.
Game production team wanted
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doppelganger
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