Looking for a tile-based hex editor
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Looking for a tile-based hex editor
Does anyone remember/still use the old X-Late? Basically, it was a tile-based hex editor (you'd load a set of 256 tiles from a ROM or CHR file, and you could browse/edit a ROM with those tiles loaded). It's a great tool for quickly editing text without building a table, or visually locating things that a normal hex editor can't (like title screens and sprite data).
Unfortunately, the program is very incomplete and buggy, and doesn't run in XP (DOSbox runs it, but it loads very slowly). Does anyone know of a similar program that runs natively in Windows, or at least behaves well in an XP command window?
Unfortunately, the program is very incomplete and buggy, and doesn't run in XP (DOSbox runs it, but it loads very slowly). Does anyone know of a similar program that runs natively in Windows, or at least behaves well in an XP command window?
- BMF
RuSteD LOgIc
RuSteD LOgIc
If I'm correct, Tile Layer Pro does what you want, and it's for Windows.
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atari2600a
- Posts: 324
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I agree w/ the Tile layer Pro suggestion, one of the best hacking tools I've used.
Code: Select all
*=$0000
loop JMP loop
.eofUh, I don't think you guys understand.
I know there are plenty of TILE editors available (I use YY-CHR a lot), but what I'm looking for is a tile-based HEX editor. Instead of loading a table file that maps ASCII characters to different hex values, it can load a CHR file and map those tiles to hex values. So, for example, you could load SMB1's background CHR and use it to visually locate things like the title screen and block data in the ROM.

I hope that's clear enough... -_-
I know there are plenty of TILE editors available (I use YY-CHR a lot), but what I'm looking for is a tile-based HEX editor. Instead of loading a table file that maps ASCII characters to different hex values, it can load a CHR file and map those tiles to hex values. So, for example, you could load SMB1's background CHR and use it to visually locate things like the title screen and block data in the ROM.

I hope that's clear enough... -_-
Last edited by BMF54123 on Sun Jun 15, 2008 12:21 pm, edited 1 time in total.
- Hamtaro126
- Posts: 786
- Joined: Thu Jan 19, 2006 5:08 pm
Re: Looking for a tile-based hex editor
There is Djinn Tile Mapper, That is what I use. It can be found at RomHacking.Net