Famicom-style Rockman 7 for Windows is out

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Zepper
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Famicom-style Rockman 7 for Windows is out

Post by Zepper »

You can download it here. It worked fine, it's for PC, but its looking makes you think it's an emulator. Very cool work indeed, even if you flame the PC-thing.

It's all in japanese, some config options you can guess... others no. Try out. ;)
Last edited by Zepper on Fri Jun 20, 2008 8:41 am, edited 1 time in total.
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Bregalad
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Post by Bregalad »

Pretty interesting, too bad the controls are horrible.

The game lacks sprite flickering and slowdowns, but aside of that it seems pretty close to what the game could have been on the NES. Also some things they do are possible but would require insane amount of CHRROM (water in BurstMan stage). Also I wouldn't be surprised if some scenes would require more than 256 tiles, more than 4 BG palettes, more than 4 sprite palettes or colors that doesn't exist in NES palette. I might be wrong tough.
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Post by Celius »

Bregalad wrote:Pretty interesting, too bad the controls are horrible.

The game lacks sprite flickering and slowdowns, but aside of that it seems pretty close to what the game could have been on the NES. Also some things they do are possible but would require insane amount of CHRROM (water in BurstMan stage). Also I wouldn't be surprised if some scenes would require more than 256 tiles, more than 4 BG palettes, more than 4 sprite palettes or colors that doesn't exist in NES palette. I might be wrong tough.
I pretty much agree completely. I hate when games have a lack of control change settings. I'm pretty sure you can only choose to have Z/X be shoot/jump. Oh, you can also choose to have different number of starting lives, and there's other things that you can change. On a side note, I would strongly recommend learning Katakana Japanese characters to everyone, because those almost always spell out English words. For instance, I found "sutaato", which is "start", or "raifu", which is "life". It's quite easy to learn, and it helps A LOT even if you know no other Japanese. There's like fifty or so letters, and they're really easy to spot out.
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Post by Dwedit »

One thing's for sure...This beats the shit out of any megaman game made by Ronzer Labs. I know this, because I own both crappy PC megaman games.
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Post by kyuusaku »

It's very impressive, I only wish it was a real FC game regardless of what mapper and ROM size. Anyone check if the 2 player VS mode is implemented? I was kinda disappointed that the intro stage wasn't there.
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Zepper
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Post by Zepper »

I don't know if you can configure the buttons, but the control isn't bad for me. The physics are pretty good and the fidelity is awesome.

This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9. ;)
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Post by BMF54123 »

Dwedit wrote:One thing's for sure...This beats the shit out of any megaman game made by Ronzer Labs. I know this, because I own both crappy PC megaman games.
Rozner Labs also made the PC version of Mega Man X. While far superior to their previous "efforts," it is still a rather crappy port.
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Post by Bregalad »

Fx3 wrote:I don't know if you can configure the buttons, but the control isn't bad for me. The physics are pretty good and the fidelity is awesome.
While there is buttons in the ini file, changing them have no effect. And on my keyboard, 'Z' is on the opposite side as 'X' and this is VERY unconvenient for playing. I tried change the key code to 'C' which is just on side of 'X' but it had no effect.
This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9. ;)
Rockman 9 ?? Was a game with that title ever released ? I tough Mega Man 8 on PS1 was the last of the series ?
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Post by tepples »

Bregalad wrote:
Fx3 wrote:This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9. ;)
Rockman 9 ?? Was a game with that title ever released ? I tough Mega Man 8 on PS1 was the last of the series ?
A lot of people call Rockman and Forte/Mega Man and Bass "Rockman 9/Mega Man 9", but Capcom didn't. If there ever were a Mega Man 9, it would probably involve the creation of X and Zero (and possibly the failed Square and Triangle projects) and the death of Light and Wily in preparation for the number after 9.
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Post by Bregalad »

You mean Rockman 9 would refer to MegaMan&Bass ? Yeah I guess that make sesne if it was released after MM8 on the PS1 (I guess it is).

Are you sure the X in "Mega Man X" stands for 10 ? I've always wondered this, and found no definite answer. It seems X would rather be a subseries, as the protagonist is named himself "Mega Man X", which was obvously inspired by "Mega Man", but it's not the same robot. Also, if X would stand for 10, would this imply that Dr.Light would have created 8 other Mega Man before sucessfully build Mega Man X ?
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Mega Mac X

Post by tepples »

Bregalad wrote:You mean Rockman 9 would refer to MegaMan&Bass ?
Unofficially yes, in some people's minds. Officially no.
Are you sure the X in "Mega Man X" stands for 10 ?
No, but it was suspicious that Capcom stopped on 8, just as it is suspicious that Apple hasn't gone to XI after seven years of Mac OS Ten (nine years if you count Mac OS X Server). I assume that the lack of a number on Rockman and Forte would indicate that Capcom was saving the 9 for something special, such as linking the two series somehow, just as Mac OS 9 linked the Classic era to the Carbon/Cocoa era.
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Post by egfelixdcg »

I like the music. Really souds like NES music. I wonder how they did it.
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Zepper
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Post by Zepper »

No no no. There's a strong rumor that Rockman 9 *is* in development. The only proof was an australian register of the game. More info here.
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Post by peppers »

Bregalad wrote:You mean Rockman 9 would refer to MegaMan&Bass ? Yeah I guess that make sesne if it was released after MM8 on the PS1 (I guess it is).

Are you sure the X in "Mega Man X" stands for 10 ? I've always wondered this, and found no definite answer. It seems X would rather be a subseries, as the protagonist is named himself "Mega Man X", which was obvously inspired by "Mega Man", but it's not the same robot. Also, if X would stand for 10, would this imply that Dr.Light would have created 8 other Mega Man before sucessfully build Mega Man X ?
what about Zero in MMX, Some people seem to think that he is the orginal Megaman after various upgrades turned him into what he is now. That would also imply there are 11 differint Megamen.

A decent storyline that would go along with this logic is the 9 outher Megamen were captured and reprogrammed for evil and Zero..........
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Post by Zepper »

If you play Megaman Power Fighters 2 and beat with Bass, you'll get some spoiler about Zero.
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