It's all in japanese, some config options you can guess... others no. Try out.
Famicom-style Rockman 7 for Windows is out
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Famicom-style Rockman 7 for Windows is out
You can download it here. It worked fine, it's for PC, but its looking makes you think it's an emulator. Very cool work indeed, even if you flame the PC-thing.
It's all in japanese, some config options you can guess... others no. Try out.
It's all in japanese, some config options you can guess... others no. Try out.
Last edited by Zepper on Fri Jun 20, 2008 8:41 am, edited 1 time in total.
Zepper
RockNES author
RockNES author
Pretty interesting, too bad the controls are horrible.
The game lacks sprite flickering and slowdowns, but aside of that it seems pretty close to what the game could have been on the NES. Also some things they do are possible but would require insane amount of CHRROM (water in BurstMan stage). Also I wouldn't be surprised if some scenes would require more than 256 tiles, more than 4 BG palettes, more than 4 sprite palettes or colors that doesn't exist in NES palette. I might be wrong tough.
The game lacks sprite flickering and slowdowns, but aside of that it seems pretty close to what the game could have been on the NES. Also some things they do are possible but would require insane amount of CHRROM (water in BurstMan stage). Also I wouldn't be surprised if some scenes would require more than 256 tiles, more than 4 BG palettes, more than 4 sprite palettes or colors that doesn't exist in NES palette. I might be wrong tough.
Useless, lumbering half-wits don't scare us.
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Celius
- Posts: 2159
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I pretty much agree completely. I hate when games have a lack of control change settings. I'm pretty sure you can only choose to have Z/X be shoot/jump. Oh, you can also choose to have different number of starting lives, and there's other things that you can change. On a side note, I would strongly recommend learning Katakana Japanese characters to everyone, because those almost always spell out English words. For instance, I found "sutaato", which is "start", or "raifu", which is "life". It's quite easy to learn, and it helps A LOT even if you know no other Japanese. There's like fifty or so letters, and they're really easy to spot out.Bregalad wrote:Pretty interesting, too bad the controls are horrible.
The game lacks sprite flickering and slowdowns, but aside of that it seems pretty close to what the game could have been on the NES. Also some things they do are possible but would require insane amount of CHRROM (water in BurstMan stage). Also I wouldn't be surprised if some scenes would require more than 256 tiles, more than 4 BG palettes, more than 4 sprite palettes or colors that doesn't exist in NES palette. I might be wrong tough.
I don't know if you can configure the buttons, but the control isn't bad for me. The physics are pretty good and the fidelity is awesome.
This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9.
This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9.
Zepper
RockNES author
RockNES author
Rozner Labs also made the PC version of Mega Man X. While far superior to their previous "efforts," it is still a rather crappy port.Dwedit wrote:One thing's for sure...This beats the shit out of any megaman game made by Ronzer Labs. I know this, because I own both crappy PC megaman games.
- BMF
RuSteD LOgIc
RuSteD LOgIc
While there is buttons in the ini file, changing them have no effect. And on my keyboard, 'Z' is on the opposite side as 'X' and this is VERY unconvenient for playing. I tried change the key code to 'C' which is just on side of 'X' but it had no effect.Fx3 wrote:I don't know if you can configure the buttons, but the control isn't bad for me. The physics are pretty good and the fidelity is awesome.
Rockman 9 ?? Was a game with that title ever released ? I tough Mega Man 8 on PS1 was the last of the series ?This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9.
Useless, lumbering half-wits don't scare us.
A lot of people call Rockman and Forte/Mega Man and Bass "Rockman 9/Mega Man 9", but Capcom didn't. If there ever were a Mega Man 9, it would probably involve the creation of X and Zero (and possibly the failed Square and Triangle projects) and the death of Light and Wily in preparation for the number after 9.Bregalad wrote:Rockman 9 ?? Was a game with that title ever released ? I tough Mega Man 8 on PS1 was the last of the series ?Fx3 wrote:This game makes me think about Nintendo releasing a NESv2 (enhanced) with Rockman 9.
You mean Rockman 9 would refer to MegaMan&Bass ? Yeah I guess that make sesne if it was released after MM8 on the PS1 (I guess it is).
Are you sure the X in "Mega Man X" stands for 10 ? I've always wondered this, and found no definite answer. It seems X would rather be a subseries, as the protagonist is named himself "Mega Man X", which was obvously inspired by "Mega Man", but it's not the same robot. Also, if X would stand for 10, would this imply that Dr.Light would have created 8 other Mega Man before sucessfully build Mega Man X ?
Are you sure the X in "Mega Man X" stands for 10 ? I've always wondered this, and found no definite answer. It seems X would rather be a subseries, as the protagonist is named himself "Mega Man X", which was obvously inspired by "Mega Man", but it's not the same robot. Also, if X would stand for 10, would this imply that Dr.Light would have created 8 other Mega Man before sucessfully build Mega Man X ?
Useless, lumbering half-wits don't scare us.
Mega Mac X
Unofficially yes, in some people's minds. Officially no.Bregalad wrote:You mean Rockman 9 would refer to MegaMan&Bass ?
No, but it was suspicious that Capcom stopped on 8, just as it is suspicious that Apple hasn't gone to XI after seven years of Mac OS Ten (nine years if you count Mac OS X Server). I assume that the lack of a number on Rockman and Forte would indicate that Capcom was saving the 9 for something special, such as linking the two series somehow, just as Mac OS 9 linked the Classic era to the Carbon/Cocoa era.Are you sure the X in "Mega Man X" stands for 10 ?
- egfelixdcg
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No no no. There's a strong rumor that Rockman 9 *is* in development. The only proof was an australian register of the game. More info here.
Zepper
RockNES author
RockNES author
what about Zero in MMX, Some people seem to think that he is the orginal Megaman after various upgrades turned him into what he is now. That would also imply there are 11 differint Megamen.Bregalad wrote:You mean Rockman 9 would refer to MegaMan&Bass ? Yeah I guess that make sesne if it was released after MM8 on the PS1 (I guess it is).
Are you sure the X in "Mega Man X" stands for 10 ? I've always wondered this, and found no definite answer. It seems X would rather be a subseries, as the protagonist is named himself "Mega Man X", which was obvously inspired by "Mega Man", but it's not the same robot. Also, if X would stand for 10, would this imply that Dr.Light would have created 8 other Mega Man before sucessfully build Mega Man X ?
A decent storyline that would go along with this logic is the 9 outher Megamen were captured and reprogrammed for evil and Zero..........
If you play Megaman Power Fighters 2 and beat with Bass, you'll get some spoiler about Zero.
Zepper
RockNES author
RockNES author