Palette memory behavior

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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blargg
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Palette memory behavior

Post by blargg »

Argh, since I already spent the time putting together a reply to a post that was apparently deleted just now, I'm going to post it anyway. Hopefully this post will come up the next time someone searches for this topic.

Effect of palette read on $2007 buffer

Intentionally clear description of palette entries and access

Code illustrating color while PPU is off

Fully expanded mapping of the $3Fxx address is mapped to the 28 physical palette entries
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