How to designs NES ON FPAG
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NES FPGA
Hi guys,
I too have been playing around with a FPGA NES.
I had some success with my first attempt, being able to run Tennis, Wrecking Crew and SMB - the latter with graphical glitches.
http://members.iinet.net.au/~msmcdoug/p ... eckcrw.jpg
I made no attempt to model the PPU accurately - rather I used my existing tilemap/sprite subsystem and added enough logic to make it work "like" a PPU. I also used a stock 6502 core for the CPU...
Here's my latest FPGA project page...
http://pacedev.net/
The NES isn't up-to-date. In my 2nd incarnation I am attempting to model the PPU more accurately. I've got the tilemap going but the sprites are still WIP.
Regards,
I too have been playing around with a FPGA NES.
I had some success with my first attempt, being able to run Tennis, Wrecking Crew and SMB - the latter with graphical glitches.
http://members.iinet.net.au/~msmcdoug/p ... eckcrw.jpg
I made no attempt to model the PPU accurately - rather I used my existing tilemap/sprite subsystem and added enough logic to make it work "like" a PPU. I also used a stock 6502 core for the CPU...
Here's my latest FPGA project page...
http://pacedev.net/
The NES isn't up-to-date. In my 2nd incarnation I am attempting to model the PPU more accurately. I've got the tilemap going but the sprites are still WIP.
Regards,
Somebody( Kevin Horton ) have been already done, look at here:http://tripoint.org/kevtris/Projects/console/index.html
Last edited by maxzhou88 on Fri Jan 02, 2009 5:26 am, edited 2 times in total.
- Hojo_Norem
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Hmm, I don't know about that. It took me a while but I have built a fully functional Minimig. Here's the proof.Jeroen wrote:But ya he wont release source......most people wouldn't be able to build it anyway.
(offtopic)
I did have a TV repairman friend of mine to check it over and touch it up a little (mainly the FPGA) but I guess I could have done it 100% myself with different tools. (I have heard some people have had decent results with solder paste and a heatgun).
(/offtopic)