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Posted: Tue Aug 26, 2008 10:26 pm
by ugetab
If anyone thinks they can do better, go for it.

Posted: Wed Aug 27, 2008 4:20 pm
by Knurek
I think the only thing Angelique versions differ with is that the premium one came with a CD with drama tracks, that you could synch with the game to kind of have speech in select scenes.
Koei had a knack for doing that - EMIT games use it exclusively.

Also, anything wrong with my Dragon Slayer II hack? Just curious, did you just miss mine, or should I redump the game using your code select?

Also^2, yay for Tsukikomori. That's the second to last Pandora Box SNES game that's missing (and the other one has pretty much the most horrible music I've ever heard on SNES).

Posted: Wed Aug 27, 2008 5:14 pm
by ugetab
I did Dragon Slayer II because I forgot to check the ones you did. It took no significant time to do.

Tsukikomori is actually something I'm still working on. The change that I found works, but it's not all there is. Whatever value is fed where, I'm not sure what the sure-fire music change variable is. What I've got is just 'something' what I'd include anyways.

edit
Actually, tell me that last horrible-like game. I may be in for an easier time with it now that I know the path to take in Tsukikomori

Posted: Wed Aug 27, 2008 10:27 pm
by Knurek
ugetab wrote:Actually, tell me that last horrible-like game. I may be in for an easier time with it now that I know the path to take in Tsukikomori
This one.
http://vgrebirth.org/games/game.asp?id=19275

May be called YamYam on the romsites.

BTW, is the
Title
C027E3??

entry under Tsukikomori also for the game, or is that for some other one (Wizap! looking at SNESMusic.org list should be next)?

Posted: Wed Aug 27, 2008 11:31 pm
by ugetab
Title
C027E3?? is for the same game. It's a bit of help, because the game doesn't want to be easily ripped, but could have easier ripping if you get all the overall sections of music and a few load addresses to go with them. I'm guessing there's not really any overlap in song numbers, but I'm also not inclined to go looking for a debug menu that would sort the whole game out.

By Knurek:
Wizap!: Ankoku no Ou:
ROM should be deinterleaved (NSRT Checksum 0xA944). Search ROM for string 0xc0a91d22ce. Change the third byte to have different songs play during the intro screen

Posted: Wed Aug 27, 2008 11:59 pm
by Knurek
ugetab wrote:I'm guessing there's not really any overlap in song numbers, but I'm also not inclined to go looking for a debug menu that would sort the whole game out.
Okay, thanks, wanted to make sure you didn't duplicate the data for Wizap either.

In case anyone's curious, I'm shooting for pack #3 release this weekend, there's already enough stuff posted to have the 30 rips per pack quota.

Posted: Sun Aug 31, 2008 2:00 am
by Knurek
Umm, having problems with Battle Robot Retsuden.
Randomly selected values below 0x40 don't produce sound in the Start Screen and crash the game after that. Values above 0x40 all make a wind SFX. Anything I'm missing?

Editing the only instance of 0x297f8f00 in the rom, is consistent with the ROM address you provided.

Posted: Sun Aug 31, 2008 10:56 am
by ugetab
81897AA9
81897B?? (I've gotten 02-26 to work. 27-40 were silent.)

I just edited the codes and reset the game. It starts playing on reset(and can be ripped then), or in your case, it can be edited, then reloaded into the emulator.

Apparently, the address in the file(not accounting for a header) should be:
1897A-1897B for the codes.

I made a utility to convert LoRom addresses(808000-BFFFFF) into file addresses, and the other way around. Should be useful for removing the guesswork in finding the referenced code address.
http://www.gshi.org/vb/showthread.php?t=3184

Posted: Sun Aug 31, 2008 12:52 pm
by Knurek
ugetab wrote:81897AA9
81897B?? (I've gotten 02-26 to work. 27-40 were silent.)

I just edited the codes and reset the game. It starts playing on reset(and can be ripped then), or in your case, it can be edited, then reloaded into the emulator.
Ah, this turned out to be a ZSNES issue. SNES9x handles the code fine, will need to rip from it (or see if older ZSNES versions don't have the problem).

And actually finding the offset in the file is pretty easy with MESS debugger (Ctrl-D, jump to the offset you provide, note few bytes, search the rom, if you get more than one result expand the search value by a byte or so).

Posted: Wed Sep 03, 2008 3:27 pm
by KungFuFurby
I got some first-note sticking sets that I need to know if they're fixable with a patch or not...

- Fune Taro (ふね太郎 in Japanese)
- Mario's Early Years Series (The three games in the series share music, and one of those is the Title Screen.)
- Marko's Magic Football (I couldn't get past the Acclaim Presents Logo on SNES9X, and bsnes doesn't rip SPCs yet. Because I am on a PPC Mac running 10.4.11, I can't use ZSNES.)
- Universal Solider

I also have a Sound Test pack of Yume Maboroshi no Gotoku using a code I made, but I need a bankswitching code also... so far I have accessed banks 1, 2, and 4 in-game. 1 has 23 songs, all from 03-19 (in hex), 02 has 6 songs (05, 06, 0A, 0D, 14 and 16 work, but the others are empty), and 04 has 1 song (06 only. The others are empty.). I need a code that will allow me to bankswitch songs so I can examine if there are more songs. So far, I have 30, but if there are more, then I could use a code... or a hack, provided you tell me where to search (as in, various values in hex in order, and I'll search for 'em. Then tell me which byte to modifiy, and I'll do just that. I can modify the song via a PAR code, but I can't manually bankswitch.) and which byte to modify. I prefer the Introduction, which uses song 03 bank 01.

If you want a dump of what I have so far, then go ahead and ask me. I have 23 tracks idenitified, but they're at the start up to Chapter 2 (I never got through Chapter 2 due to general cluelessness, and I have an online Japanese walkthrough... I could use a translation.

Posted: Wed Sep 03, 2008 3:30 pm
by KungFuFurby
Knurek wrote:
ugetab wrote:Actually, tell me that last horrible-like game. I may be in for an easier time with it now that I know the path to take in Tsukikomori
This one.
http://vgrebirth.org/games/game.asp?id=19275

May be called YamYam on the romsites.

BTW, is the
Title
C027E3??

entry under Tsukikomori also for the game, or is that for some other one (Wizap! looking at SNESMusic.org list should be next)?
Hey, is Tsukikomori one of those games that uses bank-switching for song IDs? I had this with Yume Maboroshi no Gotoku.

I could use that for Yam Yam! I also have a volume modifier that corrects volume problems in-game.

I had 20-something tracks before the hard disk fried, and I almost finished the game. However, I accidentally corrupted the save file utilzing one of the codes.

Posted: Wed Sep 03, 2008 3:45 pm
by KungFuFurby
Goniochromism wrote:Seriously awesome work, both of you. I'm really enjoying these sets.

If you're open to suggestions for games to rip, I have a few ideas:

Soreyuke Ebisumaru! Karakuri Meiro - Kieta Goemon no Nazo!!
Super Real Mahjong P4
Gaia Saver - Hero Saidai no Sakusen (Composer: Hikoshi Hashimoto)*
Super Cup Soccer / Goal!
Classic Road (Composer: Hayato Matsuo)
Classic Road 2 (Composer: Hayato Matsuo)
Gamera (Composer: Motoaki Takenouchi)
Megalomania

*may also have other composers.

Looking forward to any new rips that appear, whatever they're of. Great stuff, would love to see these appear on snesmusic somehow eventually.
I had an incomplete rip of Gamera containing stage music, with the first one done. I lost it with the fried hard drive... but I do have a dump on the spcdumpers Yahoo group in the incomplete section. It has two extra SPCs (none of 'em I think are stage themes, but one of them is the Title Screen. The other is a Game Over track, and I later found that with no SFX at the start.) with the original four I picked up.

I had about 40 tracks for Soreyuke Ebisumaru! Karakuri Meiro - Kieta Goemon no Nazo!! before I lost it. I did not beat the game. I have at least about 15 or so tracks in the spcdumpers Yahoo group in the Incomplete section.

I tried Race Drivin' and had channel muting problems, so I left behind an incomplete dump in the spcdumpers group.

I have music modifier codes for some of the games that I invented myself. Those games are (as far as I recall):

Ren and Stimpy: Veediots! (Grand Total: 10 tracks.)
Steel Talons (Mission Music Only: Three other pieces of music are in there: The Title Screen, the Victory Music, and the Options when you press Start at the Title Screen.) (Grand Total: About 16-20 tracks.)
Shinri Game 3 (Grand Total: 8 tracks, not counting repeats.)
Esparks (Grand Total: 24 tracks.)

If you want a track count for some of the undumpable games, then I got them:

Pit Fighter (1 track! That's it!)
Paperboy 2 (2 tracks: One of them is non-looping.)
Relef Pitcher (2 tracks: One of them is an in-game organ tune. The other plays when you're selecting a team.)

Posted: Wed Sep 03, 2008 5:18 pm
by Zepper
To clarify myself: I though it was a new way of dumping the SPC files, other than using ZSNES feature. That's why I mentioned an already dumped game. Sorry for the confusion.

Posted: Sat Sep 13, 2008 10:00 am
by Knurek
Okay, pack #3 is up: http://snesmusic.org/hoot/new_spc3.rar
26 sets, some Soundtest rips, some stuff that's been floating around and some ugetab hacks (thanks a lot for those!):

Angelique [アンジェリーク] (1994)(Koei)
Bakumatsu Kourinden Oni [幕末降臨伝ONI] (1996)(Pandora Box, Banpresto)
Battle Robot Retsuden [バトルロボット列伝] (1995)(Winkysoft, Banpresto)
BS Nintama Rantarou 2 [BS 忍たま乱太郎2] (1996)(Culture Brain)
Capcom's Soccer Shootout [J.リーグエキサイトステージ’94] (1994)(A-Max, Epoch, Capcom)
Daikaijuu Monogatari 2 [大貝獣物語Ⅱ] (1996)(Fortyfive, Birthday, Hudson Soft)
Gon [ゴン] (1994)(Bandai)
Mega-Lo-Mania - Jikuu Daisenryaku [メガロマニア] (1993)(Sensible Software, SPS, Imagineer)
Monster Maker 3 - Hikari no Majyutsushi [モンスターメーカー3 光の魔術士] (1993)(Sofel)
Nakajima Satoru Kanshuu F-1 Hero [中嶋悟監修 SUPER F-1 HERO] (1992)(Aprinet, Varie)
Nakajima Satoru Kanshuu F-1 Hero '94 [中嶋 悟 F1ヒーロー94] (1994)(Varie)
Natsuki Crisis Battle [なつきクライシスバトル] (1995)(Tose, Angel)
New Yattaaman - Nanndai Kanndai Yajirobe [NEWヤッターマン 難題かんだいヤジロベエ] (1996)(Tom Create, Yutaka)
Nintama Rantarou [忍たま乱太郎] (1995)(Culture Brain)
Nintama Rantarou 2 [忍たま乱太郎2] (1996)(Culture Brain)
Nintama Rantarou Puzzle - Ninjutsu Gakuen Puzzle no Maki [パズル 忍たま乱太郎 忍術学園パズル大会の段] (1996)(Culture Brain)
Otoboke Ninja Colosseum [おとぼけ忍者コロシアム] (1995)(Intec)
SD F-1 Grand Prix [SD F-1グランプリ] (1995)(Video System)
Super F1 Circus [スーパーF1サーカス] (1992)(Nichibutsu)
Super F1 Circus 2 [スーパーF1サーカス2] (1993)(Nichibutsu)
Super F1 Circus 3 [スーパーF1サーカス3] (1994)(Nichibutsu)
Super F1 Circus Gaiden [スーパーF-1サーカス外伝] (1995)(Nichibutstu)
Super Real Mahjong PIV [スーパーリアル麻雀PⅣ] (1997)(Affect, Seta)
Super Wagyan Land 2 [スーパーワギャンランド2] (1993)(Namco)
Super Wrestle Angels [SUPERレッスルエンジェルス] (1994)(Great, Imagineer)
Wedding Peach [ウェディングピーチ] (1995)(KSS)

I'll try and do the dumps for all the other games ugetab and VisitntX hacked lately (lotsa tasty games there), I'm taking some time off work next week so should have lots of free time on my hands.

ugetab, if you're feeling like doing more stuff, could you look at these games?

Sangokushi Seishi Tenbu Spirits (http://vgrebirth.org/games/game.asp?id=17403) - last unripped SNES Wolf Team game. It's no Tales of Phantasia, but has some nice tunes. Music most probably by Motoi Sakuraba and Ryota Furuya (they scored the PC98 original).

Devil's Course (http://vgrebirth.org/games/game.asp?id=18102), Harukanaru Augusta (http://vgrebirth.org/games/game.asp?id=9203), Harukanaru Augusta 2: Masters (http://vgrebirth.org/games/game.asp?id=10086), Harukanaru Augusta 3: Masters New (http://vgrebirth.org/games/game.asp?id=17974) - T&E golf games. Those have unusually nice music for a sports game (just try the Mega Drive VGM packs). There's a (complete?) pack for Devil's Course on Zophar, but it's dumped horribly (missing first notes on almost all tracks).

Chibi Maruko-chan: Mezase! Minami no Island!! (http://vgrebirth.org/games/game.asp?id=17844), Jikkyou Powerful Pro Yakyuu 2 (http://vgrebirth.org/games/game.asp?id=17418), Jikkyou Power Pro Wrestling '96 - Max Voltage (http://vgrebirth.org/games/game.asp?id=18660), Shin Mahjong (http://vgrebirth.org/games/game.asp?id=19765), Stable Star: Kyuusha Monogatari (http://vgrebirth.org/games/game.asp?id=18482) - undumped Konami games. Bound to have some good stuff.

Posted: Sat Sep 13, 2008 7:49 pm
by KungFuFurby
I had a partial dump of Devil's Cource AKA Wicked 18, but I lost that due to a fried hard drive. I only had a few pieces of music (Title Screen, Main Menu, one game music tune, and some jingles.), plus composer info thanks to ROM text.

As for Gon, I was still in the middle of gameplay. Based on actual gameplay, the composer is missing because the credits are missing. I had 9 out of 10 of Caitsith2's tunes dumped, with the only one of the tunes being a looping tune. I grabbed some actual musical pieces (which included a two-noter... plus when Gon gets angry after taking too many hits).

I can upload Natsuki Crisis Battle with added composer info to the spcdumpers group... but I'll have to get the Staff Roll music first. There is an ending video on YouTube that contains the staff roll, complete with composer info. The composers listed are Sabakuma Yuki, which I know because I did a game with this person composing it, and the other two are Tomo Chan and AKP. It sounds like you got the naming down at the least, so I wouldn't mind taking a shot at it.

I have 23 out of 25 tunes idenitified for Super F1 Hero, but I have no composer because the credits are missing. Would anyone like to give it a shot and try to see if track numbers 4 and 12 in the Sound Test are used in the game? I have every other track done for idenitification.

Speaking of which... here's my sound test dump for Yume Maboroshi no Gotoku as of 9/13/08. It's likely not the complete collection, though. Anyways, so far, I have 23 out of the 30 sound test tracks identified. The only problem I have is that I have general cluelessness gameplay-wise (I did access the ending via a SRM file I found online) although a walkthrough in Japanese partially remedies this (although I still got stuck...).

Download here!

I have 19 tracks for Yuujin no Furi Furi Girls so far if you want to know what I've been doing with some other games...

I have a complete sound test dump for Esparks. I'm in the middle of trackname idenitifying from the Staff Roll, which you can find here. I have a guess composer-wise...