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clueless wrote:I wrote a full-blown win32 Faria map editor.[2] The people on Zophar's didn't seem very interested...
Haha, you're the guy that did that? I used it for a short while during my love/hate relationship with that game to make this. =P Now if it'd just handle dungeons -- maybe they could be made less repitive (many are literally symmetrical in design and utterly boring.)
Too bad the game's music is utterly atrocious. Aside from that and some other small nitpicks, it's not too bad of a game for the NES.
but.. your PNG file doesn't look any different from the original game. Did you make any changes?
The main reason why I wrote the editor is that I wanted to know what the over-world looked like when zoomed out. The game never provided any kind of "map" like that. You were always zoomed so far in... (ps- I love the "Push B-Select" in Final Fantasy-I game.)
If you're ever interested in reverse-engineering a commercial sound engine for CPU-saving tricks, Isolated Warrior (and probably most other games developed by KID) might be worth your time. It has some pretty "complicated" music, yet uses less CPU than some other relatively simple engines (i.e. Mega Man 2).
BMF54123 wrote:If you're ever interested in reverse-engineering a commercial sound engine for CPU-saving tricks, Isolated Warrior (and probably most other games developed by KID) might be worth your time. It has some pretty "complicated" music, yet uses less CPU than some other relatively simple engines (i.e. Mega Man 2).
I wonder exactly how Famitracker's sound engine stands up to the rest CPU-usage wise. But yeah, Capcom's sound engine is notoriously inefficient. I've heard about it from romhacking message boards. People have optimized the sound engine to get more CPU time for their megaman romhacks.
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