NES emulator as a screensaver?

Discuss emulation of the Nintendo Entertainment System and Famicom.

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RetroRalph
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Post by RetroRalph »

Nice work Luke! One question it says on your website you support downloading movies from your online database even if you don't have the ROMs. Does the movie file include the ROM or are you actually storing the movies as AVI files or whatever?
Luke
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Post by Luke »

RetroRalph wrote:Nice work Luke! One question it says on your website you support downloading movies from your online database even if you don't have the ROMs. Does the movie file include the ROM or are you actually storing the movies as AVI files or whatever?
Thanks RetroRalph! What I meant on the website is that the screen saver is completely decoupled from UberNES emulator; users still have to have the proper ROMs for movie emulation/playback but they do not need to use UberNES to download movies or do anything else. The website text is a little confusing and should be changed. :)
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No Carrier
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Post by No Carrier »

Just saw this now! Really great!
Luke
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Post by Luke »

Sorry for the bump again, but I'd like to mention that the screen saver was updated again today. The main additions are that the movie wall can be "scrolled", a host of new graphical effects have been added (e.g screen curvature), and performance is a bit faster and more robust. Here is a demo video and here is the main screen saver web page. If anyone has any suggestions or comments I'd love to hear them. Thanks! :)
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jwdonal
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awesome!!

Post by jwdonal »

DUDE!! That is really awesome Luke!! This thing kicks ass! Nice work!!!!!!!
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thefox
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Post by thefox »

Hmm, it doesn't let me create a "Game List" for some reason.

I get this error:
---------------------------
No ROMs Found
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No valid NES ROMs were found in the specified directory. ROMs are required for movie and demo mode playback.
---------------------------
OK
---------------------------
Even though the selected directory is full of .NES files. o_X

EDIT: I even tried copying SMB in a completely different directory (C:\ubernes\roms) to see if it would make a difference but nope.
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jwdonal
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Post by jwdonal »

yeah, i got this same error as well, was just about to post this bug. i downloaded ubernes emulator to see if it could recognize the games and it has no problems. A bug??

:)
Luke
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Post by Luke »

D'Oh! :( Sorry about that, guys. The bugs should now be fixed (direct download: http://www.ubernes.com/data/files/NintendoSaver2010.zip). Thanks a lot for telling me about this problem! :)
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thefox
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Post by thefox »

Thanks for fixing it, but I have another problem. :)

When I press "Preview" nothing comes up and the screensaver doesn't work. In the small preview window game is being emulated though.

Any idea what might be wrong? I tried switching to DirectDraw and using a custom screen mode but didn't work either.

I'm using Windows 7 in a dual monitor setup.
Luke
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Post by Luke »

Thanks to thefox's superhuman patience, the bugs he was referring to in the previous post have been fixed. :)
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jwdonal
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Post by jwdonal »

thefox wrote:Thanks for fixing it, but I have another problem. :)

When I press "Preview" nothing comes up and the screensaver doesn't work. In the small preview window game is being emulated though.

Any idea what might be wrong? I tried switching to DirectDraw and using a custom screen mode but didn't work either.

I'm using Windows 7 in a dual monitor setup.
I have the identical problem except I'm running XP. I tried downloading the latest and I still can't preview it. The screen goes black for a moment and then goes right back to my desktop.
Luke wrote:...the bugs he was referring to in the previous post have been fixed.
The latest version does not fix the preview bug for me.
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jwdonal
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Post by jwdonal »

which is better to use, GDI or DirectDraw?

UPDATE: When I use GDI for the graphics I only ever see games playing in my left monitor (identified by Windows as monitor "2" under the "Settings" tab) no matter what I set the movie tile width or game resolution to. When I use DirectDraw everything works perfectly and I see games on both monitors. DirectDraw also seems faster. Just FYI.
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jwdonal
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another bug?

Post by jwdonal »

I think i may have found another bug. Can someone verify?

When I go to the settings window and click on the "Input" tab and I try to define the keys (e.g. by clicking on the "Up" push-button), it says, "Please press the keyboard button you wish to map to the NES button Up...".

But no matter what keys I press the Status always changes to "Timed out".

Pz!

Jonathon :)
Luke
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Post by Luke »

Ok, so it looks like the input bugs are definitely fixed and the preview bugs are probably fixed. The GDI bugs that jwdonal has been getting will be a tougher nut to crack as I cannot replicate them on my multiple monitor set-ups. :oops:
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thefox
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Post by thefox »

jwdonal wrote:which is better to use, GDI or DirectDraw?

UPDATE: When I use GDI for the graphics I only ever see games playing in my left monitor (identified by Windows as monitor "2" under the "Settings" tab) no matter what I set the movie tile width or game resolution to. When I use DirectDraw everything works perfectly and I see games on both monitors. DirectDraw also seems faster. Just FYI.
I have the same problem, kinda. Games show in both screens when using GDI but they're not tiled correctly. So I'm using DirectDraw, which is fine. I have also encountered couple of other bugs but I'll report those later.
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