Video demos of my game

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Sivak
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Post by Sivak »

Kasumi wrote:Any chance of releasing an updated nsf? That temple music is AWESOME!
Actually, I was working on doing a port into Famitracker. Funny story about that particular music. It was a song I wrote in 2002, but ported over directly into the game's music engine. Since I had a midi handy, there was no need for me to make it in Famitracker first. Unlike all the other original stuff I did.

I will definitely work on getting that ported into Famitracker and will put a newer NSF sometime later.

Actually, if you care to hear the 2002 midi recording, go to:
http://www.soundclick.com/bands/page_mu ... dID=111104

Then get "The Flooded Spire". 8 bit NSF action in the near future though!
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Banshaku
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Post by Banshaku »

Checked the last video. Look nice. The only thing... Mega man like disappearing block (sound fx too), the thing I hate the most about the series. If they are everywhere in the stage, that will turn me off ;) I hate, hate , hate , hate that.
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MetalSlime
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Post by MetalSlime »

Game looks awesome! I think I'm going to have to buy an NES just for the chance to play it!
MetalSlime runs away.
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MottZilla
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Post by MottZilla »

I never saw this somehow until now. The game looks great. I'll be keeping an eye out for when it is released.
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Wookie
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Post by Wookie »

You could make the game a little more challenging by adding enemies to the screens where the spikes disappear. Maybe have enemies that are only visible when the spikes are hidden so not only do you have to jump to the next safe spot but possibly shoot your way through the baddies too.
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Sivak
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Post by Sivak »

Wookie wrote:You could make the game a little more challenging by adding enemies to the screens where the spikes disappear. Maybe have enemies that are only visible when the spikes are hidden so not only do you have to jump to the next safe spot but possibly shoot your way through the baddies too.
Nah. Keeping track of those is tough enough. The spike rooms get trickier. The ones shown in the videos are the introduction to them. Later ones are faster. :)

I took a page from Quick Man's stage with these. Have a few not too tough ones and then have a gauntlet of them later on. 8)

They also appear briefly in the final area.
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