Color $1D - Black or dark grey?
Moderator: Moderators
Color $1D - Black or dark grey?
I recently got a copy of one of my games, and it has a palette tester as an easter egg. Anyway, on the screen displaying the "D" colors, $0D and $1D both appeared as black (yeah, I know $0D is a bad color. It didn't cause any problems while looking at it, though) and $2D and $3D were some different greys.
I think I've heard that $1D is SUPPOSED to be a dark grey, but seeing it on a TV seems to contradict that.
Is it TV-dependent or is $1D really black?
I think I've heard that $1D is SUPPOSED to be a dark grey, but seeing it on a TV seems to contradict that.
Is it TV-dependent or is $1D really black?
Well, looking at that image and at my TV (I know this is not a relevant point since all TVs vary), some of those are similar but obviously a few differences are there.
For instance, $15 and $16 look pretty similar on mine. The $X8 have a little more greenish tint to them, but not as much as the $X9 ones.
But $2D and $3D were definitely not black.
For emulators, I use the ascquire.pal I found at some site, which is fairly good.
For instance, $15 and $16 look pretty similar on mine. The $X8 have a little more greenish tint to them, but not as much as the $X9 ones.
But $2D and $3D were definitely not black.
For emulators, I use the ascquire.pal I found at some site, which is fairly good.
Pretty sure $1D is black. It might not output the same voltage levels as the others, but it looks black on every TV and monitor I've tried, and that's all that really matters...
- BMF
RuSteD LOgIc
RuSteD LOgIc
$1D-$3D are safe to use, but as tokumaru said, they aren't present in RGB PPUs.
Did the official Famicom/NES documentation make any mention of these oddball colors, aside from $0D? They almost seem like an artifact of the way the PPU is designed, rather than legitimate colors, especially since the RGB PPU omits them entirely.
Did the official Famicom/NES documentation make any mention of these oddball colors, aside from $0D? They almost seem like an artifact of the way the PPU is designed, rather than legitimate colors, especially since the RGB PPU omits them entirely.
- BMF
RuSteD LOgIc
RuSteD LOgIc
Yes, they are an artifact. The PPU doesn't have any lookup table, just some clever, minimal logic to generate a composite-like video waveform. No need to waste any logic when software can just avoid $0D.BMF54123 wrote:They [$xD colors] almost seem like an artifact of the way the PPU is designed, rather than legitimate colors, especially since the RGB PPU omits them entirely.
The first Garage Cart used the $0D color in it somewhere, probably in the intro (based on an old palette file that I neglected to change). But just out of the first (maybe 10?) carts there was one person's TV it messed up on. So the later ones are a revision with those palette bytes changed.
I don't know about the other xD colors, but 0D is one to avoid.
I don't know about the other xD colors, but 0D is one to avoid.
Yes, it is [ link: http://nesdev.com/bbs/viewtopic.php?t=2113 ]
I tend to want to use 2D for the darkest grey in demos/games, but as mentioned before, both 2D and 3D are black on RGB PPUs. So, just a caveat.
I tend to want to use 2D for the darkest grey in demos/games, but as mentioned before, both 2D and 3D are black on RGB PPUs. So, just a caveat.
