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Posted: Wed Nov 26, 2008 10:30 pm
by MottZilla
I'm hoping he continues his work on his project to the point of completion. It's a cool project he has going there.
Posted: Thu Nov 27, 2008 1:25 am
by lint
I'm still working on it ... About 1h per day, I know that's not a lot but I progress everyday. I just tend to blog like before before those blog post take me time and I prefer to code at the moment. I'm currently implementing the enemies display routines and I will soon attack the collision part.
Anyway any major improvement will get a release, rom or rom + code.
See ya all
++ Lint
Posted: Thu Nov 27, 2008 11:37 am
by MottZilla
It's good to hear that Lint. I understand not always updating the blog as updating a website takes away from valuable time to be spent doing development.
Posted: Sun Nov 30, 2008 5:09 pm
by TmEE
tomaitheous wrote:I do

-
http://pcedev.net/PCE_asm_tutorials/pce ... al_WIP.txt
Though it's been a couple of months since I did some more work on it. But I plan to write the next chapter soon (have had some requests). Next chapter will be more hands on of the assembler and the syntax/directives and maybe a companion guide for the CPU itself.
I think I have read a version of this already, one guy called Nodtveidt on Pete's QB Site pointed it to me when I was teaching him what MD really is

I will need to copy your organization, its nice and clean compared ot the mess I have written about MD
tomaitheous wrote: You
have to finish that

We need more all-in-one tutorials and such for these systems. You're definitely qualified to write it too. TmEE, you're more famous than you think

How famous ?
I have been ultr@ productive lately and there's a great chance something ends up in SMDGPROG.TXT file I have in my MD dev directory...
A complete SNES doc would be nice to read too, its always fun to read something about the
competitor 
Posted: Mon Dec 01, 2008 4:50 pm
by tomaitheous
TmEE wrote:
I think I have read a version of this already, one guy called Nodtveidt on Pete's QB Site pointed it to me when I was teaching him what MD really is

I will need to copy your organization, its nice and clean compared ot the mess I have written about MD
Old Nodt, ehh? I didn't know he had the link (probably an old one). I did a little work with him. I adapted Pucrunch asm decompresser to the C compiler he was using for PCE coding. I put in a ring buffer system so it could decompress directly to VRAM (I/O ports). Can be wasteful with CDRAM and all.
How famous ?
Haha, I dunno. Charles M. and I have talked about you quite a few times (good things

). I've seen people mention your name in efnet IRC channels and such. People seem to just know of you
Lint: You're working on the C compiler for SNES? If so, didn't you post a while back over at RHDN about this? I'm curious if you're handling the Clib as 65816 ASM or if it's internal.