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Posted: Wed Nov 26, 2008 10:30 pm
by MottZilla
I'm hoping he continues his work on his project to the point of completion. It's a cool project he has going there.

Posted: Thu Nov 27, 2008 1:25 am
by lint
I'm still working on it ... About 1h per day, I know that's not a lot but I progress everyday. I just tend to blog like before before those blog post take me time and I prefer to code at the moment. I'm currently implementing the enemies display routines and I will soon attack the collision part.

Anyway any major improvement will get a release, rom or rom + code.

See ya all

++ Lint

Posted: Thu Nov 27, 2008 11:37 am
by MottZilla
It's good to hear that Lint. I understand not always updating the blog as updating a website takes away from valuable time to be spent doing development.

Posted: Sun Nov 30, 2008 5:09 pm
by TmEE
tomaitheous wrote:I do :D - http://pcedev.net/PCE_asm_tutorials/pce ... al_WIP.txt

Though it's been a couple of months since I did some more work on it. But I plan to write the next chapter soon (have had some requests). Next chapter will be more hands on of the assembler and the syntax/directives and maybe a companion guide for the CPU itself.


I think I have read a version of this already, one guy called Nodtveidt on Pete's QB Site pointed it to me when I was teaching him what MD really is :)
I will need to copy your organization, its nice and clean compared ot the mess I have written about MD :P
tomaitheous wrote: You have to finish that :wink: We need more all-in-one tutorials and such for these systems. You're definitely qualified to write it too. TmEE, you're more famous than you think ;)
How famous ?

I have been ultr@ productive lately and there's a great chance something ends up in SMDGPROG.TXT file I have in my MD dev directory...


A complete SNES doc would be nice to read too, its always fun to read something about the competitor :P

Posted: Mon Dec 01, 2008 4:50 pm
by tomaitheous
TmEE wrote: I think I have read a version of this already, one guy called Nodtveidt on Pete's QB Site pointed it to me when I was teaching him what MD really is :)
I will need to copy your organization, its nice and clean compared ot the mess I have written about MD :P
Old Nodt, ehh? I didn't know he had the link (probably an old one). I did a little work with him. I adapted Pucrunch asm decompresser to the C compiler he was using for PCE coding. I put in a ring buffer system so it could decompress directly to VRAM (I/O ports). Can be wasteful with CDRAM and all.
How famous ?
Haha, I dunno. Charles M. and I have talked about you quite a few times (good things ;) ). I've seen people mention your name in efnet IRC channels and such. People seem to just know of you ;)


Lint: You're working on the C compiler for SNES? If so, didn't you post a while back over at RHDN about this? I'm curious if you're handling the Clib as 65816 ASM or if it's internal.