Castelian - Player Graphics Compression Help.
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- Hamtaro126
- Posts: 783
- Joined: Thu Jan 19, 2006 5:08 pm
Castelian - Player Graphics Compression Help.
In Kyoro-Chan Land and Castelian: There is some type of compression going with some graphics, Such as The Player, Bonus Stage Clouds, and Gem/Cocoa Bean graphics might be also be compressed with that unexamined format.
Can anyone help me crack it the format used in that game?
Optional: Also Include all the Compressed Graphics offset in both the Japanese and American releases of the game.
Can anyone help me crack it the format used in that game?
Optional: Also Include all the Compressed Graphics offset in both the Japanese and American releases of the game.
Last edited by Hamtaro126 on Wed Dec 17, 2008 4:32 pm, edited 1 time in total.
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CKY-2K/Clay Man
- Posts: 214
- Joined: Sun Apr 01, 2007 2:10 pm
- Hamtaro126
- Posts: 783
- Joined: Thu Jan 19, 2006 5:08 pm
Can't help you here, aside from offering the usual advice that you stick to one friggin' project at a time for God's sake.
- BMF
RuSteD LOgIc
RuSteD LOgIc
Re: Castelian - Player Graphics Compression Help.
Hamtaro126 wrote:Can anyone help me crack it the format used in that game?
While I hear he's really good at cracking 8-bit compression techniques, he's extremely unreliable. In fact, to date he's never once responded to a single question of mine ... must be really busy or something :/CKY-2K/Clay Man wrote:jesus christ
Last edited by Near on Thu Dec 18, 2008 10:32 am, edited 1 time in total.
I try to get my ADHD-diagnosed cousin not to fill up the hard drive in the family PC with gigabytes of multiple projects but instead to archive them to CD-R. But he says he needs to keep them all active because he gets bored with a project after half an hour and needs to switch to another. Who knows coping skills for such a situation?BMF54123 wrote:Can't help you here, aside from offering the usual advice that you stick to one friggin' project at a time for God's sake.
- Hamtaro126
- Posts: 783
- Joined: Thu Jan 19, 2006 5:08 pm
Re: Castelian - Player Graphics Compression Help.
BMF: you are really right, I have too many ridiculous projects, So I plan to keep things down project wise.
On the project: It looks like a variant of RLE. I can try to see if I can do something about it.
On the project: It looks like a variant of RLE. I can try to see if I can do something about it.
Re: Castelian - Player Graphics Compression Help.
I get the distinct impression you're talking out of your ass... and that you're saying that only because "RLE" is a buzzword to try to trick us into thinking you actually looked into these graphics.Hamtaro126 wrote:On the project: It looks like a variant of RLE.
Anyway I looked at Castelian because I was bored. Player graphics are not compressed, they're just not stored traditionally, so they're not easily viewed in a tile editor. I suppose you could say they're "scrambled", but they're not even scrambled, really -- they're all in perfect logical order.
I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)
- Hamtaro126
- Posts: 783
- Joined: Thu Jan 19, 2006 5:08 pm
Re: Castelian - Player Graphics Compression Help.
Oh, I thought RLE was like that, But I was wrongDisch wrote:I get the distinct impression you're talking out of your ass... and that you're saying that only because "RLE" is a buzzword to try to trick us into thinking you actually looked into these graphics.Hamtaro126 wrote:On the project: It looks like a variant of RLE.
Anyway I looked at Castelian because I was bored. Player graphics are not compressed, they're just not stored traditionally, so they're not easily viewed in a tile editor. I suppose you could say they're "scrambled", but they're not even scrambled, really -- they're all in perfect logical order.
I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)
I may look into it.
I agree 100% with that. It took me about 3 minutes to find it out and I've been just drinking some beer before, so it really shouldn't be hard.I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)
Useless, lumbering half-wits don't scare us.
