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My first NES demo. Hangman!

Posted: Sun Mar 15, 2009 10:11 pm
by Compton
yeah i know the game isn't the most complicated, but it took me a little more than a month to do and is my first completed project for the NES.

I am actually getting collage credit for this (as an independent project), so that is why there is the MLA format in the corner.

There are 24 words available, and you get the credit screen after level 6, so there is replayability, and I wrote all the music myself in famitracker.

so let me know what you think...

http://twig.lssu.edu/~gcompton/cs291/Hangman.nes

before anyone complains, i know the screen is quit plain. I figured my main focus should be the code, and not the art (which i suck at.)

Posted: Sun Mar 15, 2009 11:18 pm
by Celius
Pretty cool! Much better than my first project :) (which took me like 3 days).

I think it has pretty good presentation. It's addictive, certainly, because of the "I was so close" factor. Though I'm pretty bad at it. I like the music, too. Overall, nice work!

Posted: Sun Mar 15, 2009 11:51 pm
by Roth
Nicely done! It took me forever just to get to the sixth level, and then it was a word I hadn't seen yet I guess, because I lost haha I'm sure you're really excited right now. I remember when I finished my first NES project. It was like a huge sigh of relief that I actually got through it hehe

Good job : )

Posted: Mon Mar 16, 2009 12:11 am
by frantik
great job! :) the music is pretty intense for hangman, and that "get ready" sign really builds the anticipation ;) lol

One thing I would recommend though is showing the player which letters they've chosen, and also making it impossible to choose the same letter more than once

Posted: Mon Mar 16, 2009 1:02 am
by Banshaku
Good job for a small amount of time. I like the music, make it interesting.

Didn't have time to finish it but I looked at the pattern table and saw some well known character that is maybe (?) not supposed to be there. If that's the case, I guess you should remove it.

Posted: Mon Mar 16, 2009 4:04 am
by Compton
Banshaku wrote:Good job for a small amount of time. I like the music, make it interesting.

Didn't have time to finish it but I looked at the pattern table and saw some well known character that is maybe (?) not supposed to be there. If that's the case, I guess you should remove it.
Thank you i will do that immediately!!!

I will just replace the file in the link.

EDIT: The linked file has been updated to remove the placeholder gfx, as mentioned by Banshaku. Thanks again...

Posted: Mon Mar 16, 2009 5:35 am
by Memblers
Nice work, good sound too.

Posted: Mon Mar 16, 2009 9:00 am
by Kojote
Excellent first release. The only negative thing which I can spot is, that you can select the same letter once again and again :) I gave the game a plug at PDR so I hope a few more NES enthusiats will enjoy your prog.

Posted: Mon Mar 16, 2009 6:54 pm
by ccovell
Good job! (The MLA format... ahh, that takes me back...)

Just be sure you have spelled words correctly, like M*******T.

Posted: Mon Mar 16, 2009 7:34 pm
by Roth
ccovell wrote:Good job! (The MLA format... ahh, that takes me back...)

Just be sure you have spelled words correctly, like M*******T.
D'oh! I didn't even notice that one was misspelled hehe It certainly helped me that I was hitting mainly the vowels first, though.

Posted: Mon Mar 16, 2009 8:27 pm
by Compton
LOL!

Thanks. I actually grabbed most of these words off of a random word generator. That was one that slipped under the radar.

I am rebuilding it and replacing the old file. It should also (probably) work on real hardware too after this.

EDIT: The File in the link has been updated (fixed the misspelled word too:) .) I will add list of failed letters and stop the player from failing the same letter twice soon...

I'd like to buy a vowel, Glen

Posted: Mon Mar 16, 2009 8:46 pm
by tepples
Yeah, English is sucks.

I just checked SOWPODS, a list of words drawn from various dictionaries and used for playing Scrabble.

Code: Select all

grep -i -E "ge?ment" E:\language\scrabble\sowpods.txt
Where the 'g' sounds like 'dj', the ending -gement seems to be the rule, with a few exceptions:
  • Words ending in -dgement can also end in -dgment (abridgment, judgment, lodgment). In fact, the American English spell check in my copy of Firefox likes only the -gment.
  • ACKNOWLEDGMENT has no -gement variation at all.
Things that annoyed me:
  • Left and right on the Control Pad didn't autorepeat.
  • Letters are in one row, not in three rows like on a BlackBerry. The up and down arrows on the Control Pad are there for a reason :-)
  • The first time I played, the "level 1" word had very few of RSTLNE. Ending the player's first game so quickly might give a bad impression.
  • Does not show the correct word after failure.
  • Does not erase letters that have been used.
And some other suggestions:
  • Every time a consonant is revealed, add a credit. Choosing a vowel takes away a credit. For example, if I choose T, and there are two T's, I get two credits and can spend them on, say, revealing E's and A's.
  • When the player gets a letter right, have a woman walk across the screen and have the letters change behind her.

Posted: Tue Mar 17, 2009 11:37 am
by WedNESday
Oh my god, how could I not get Emulator without making like 5 mistakes......

5/5 for the ROM.