Mario Adventure ( SMB3 Hack ) on real Hardware !!

A place that you can discuss reproduction of classic titles or "licensed-for-reproduction" homebrew for personal use.

Moderators: B00daW, Moderators

Forum rules
1. NO BLATANT PIRACY. This includes reproducing homebrew less than 10 years old, with the exception of free software.
2. No advertising your reproductions, with the exception of free software.
3. Be nice. See RFC 1855 if you aren't sure what this means.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Wasgo wrote:
Super-Hampster wrote:I was wondering how the author of Super Mario Adventure thought of someone hacking it to run on real hardware and then selling it without giving him a cut. Also, doesn't that borderline on piracy since it's based on SMB3?
Well, technically all NES reproductions are intellectual property theft
Using the term "intellectual property" confuses the reader: is it a copyright issue, a patent issue, or a trademark issue? Also "theft" and "infringement" are not the same thing under the law. In most of these cases, what you mean is "copyright infringement".
unless the game is fully homebrew. Bomb Sweeper is the closest to a legitimate game on that site, but even that is a close of a Game & Watch game.
Clones don't necessarily infringe. The court in Capcom v. Data East ruled that the scenes a faire doctrine excludes a lot of game elements from copyright.
flagoss
Posts: 71
Joined: Tue May 05, 2009 8:44 pm

Post by flagoss »

Well..
Last edited by flagoss on Wed Jun 17, 2009 10:42 pm, edited 1 time in total.
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

tepples wrote:Clones don't necessarily infringe. The court in Capcom v. Data East ruled that the scenes a faire doctrine excludes a lot of game elements from copyright.
Whoa, that game looks so much like Street Fighter II! If they can get away with it, I sure can make a game starring "Phonic the Porcupine".
peppers
Posts: 693
Joined: Thu Sep 08, 2005 8:33 pm

Post by peppers »

Too bad I did not know about this guy earleyer I would have had him make me a EB0, myne looks like ass.
Wasgo
Posts: 11
Joined: Tue Jun 16, 2009 1:12 pm

Post by Wasgo »

tepples wrote:Using the term "intellectual property" confuses the reader: is it a copyright issue, a patent issue, or a trademark issue? Also "theft" and "infringement" are not the same thing under the law. In most of these cases, what you mean is "copyright infringement".
Actually, in this case I meant all three. Reproductions infringe on copyright, trademarks and potentially patents. I'd have to look at the specific patents Nintendo has for the latter.

I also disagree strongly with GNU's assertion that they have no common factors and should be treated as fully separate entities. To say they have nothing in common is wrong. By analogy, the term property shouldn't exist. The parcel of rights bestowed for ownership of land, ownership of a corporation and ownership of a painting are completely different as well, but all are considered property.

Even their history of it is inaccurate. Yes, IP laws in their earliest form were brought for to protect the best interest of the public, not the IP holder. This was because it was presumed that prior to the laws, that creators had a natural right of ownership. These restriction are analogous to many physical property rights such as the restrictions created by heritage building laws, or right of first refusal on sales.

As for theft versus infringement, you're right. I choose a loaded term which is not accurate in this situation and I apologize.
unless the game is fully homebrew. Bomb Sweeper is the closest to a legitimate game on that site, but even that is a close of a Game & Watch game.
Clones don't necessarily infringe. The court in Capcom v. Data East ruled that the scenes a faire doctrine excludes a lot of game elements from copyright.[/quote]
While not all clones infringe, in this case they took the name, the game design and the level design from the original Game & Watch. The Capcom v. Data East case specifically differentiates between cloned elements which are not protected by copyright, and those which are. This would likely have elements that would be deemed protected by copyright, and thus would be infringing.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Wasgo wrote:I also disagree strongly with GNU's assertion that they have no common factors and should be treated as fully separate entities.
I think the underlying problem is that a culture of "intellectual property" encourages lawmakers to create parcels of exclusive rights around more and more fields of endeavor.
While not all clones infringe, in this case they took the name, the game design and the level design from the original Game & Watch.
Taking the name? Nintendo might have a case. But what about the level design?
Wasgo
Posts: 11
Joined: Tue Jun 16, 2009 1:12 pm

Post by Wasgo »

tepples wrote:I think the underlying problem is that a culture of "intellectual property" encourages lawmakers to create parcels of exclusive rights around more and more fields of endeavor.
My primary concern with intellectual property is that the primary use has changed from protecting ideas, concepts and creative works into carving out sectors in order to make money off of future ideas, concepts and creative works that someone else comes up with. The requirements to be deemed new are inadequate, and the definition of derivative has become too broad.

That's not even attempting to address the fact that I like some derivative works, such as Mario Adventure, which could never be legal.
Taking the name? Nintendo might have a case. But what about the level design?
The level design by itself would not be viewed as infringement, but it would be considered when determining whether or not the NES game should be considered a derivative work with regards to copyright.
User avatar
marvelus10
Posts: 243
Joined: Fri Feb 09, 2007 5:01 pm
Location: Nanaimo, BC Canada

Post by marvelus10 »

If you can find a Hex editor that has the option of adding bytes then it is possible to expand the CHR to 256.
User avatar
marvelus10
Posts: 243
Joined: Fri Feb 09, 2007 5:01 pm
Location: Nanaimo, BC Canada

Post by marvelus10 »

I assume you would add this extra to the end of the CHR, I have done this and put the info on the chips placed them in a test board. The title comes up runs smooth, then I hit start it works, then it runs fast and as the grafix move to select a level it freezes up on me.
User avatar
marvelus10
Posts: 243
Joined: Fri Feb 09, 2007 5:01 pm
Location: Nanaimo, BC Canada

Post by marvelus10 »

This is what I have come up with today from messing around with CajoNES, HxD and CopyNES. It plays fine in NEStopia still freezes using a TSROM board (this may be my main problem not sure yet) however it doesn't work in my PowerPak. I will update when I find a TkROM board and put sockets on it.

File: MAD3.nes
Directory: C:\Documents and Settings\Emperor\My Documents\New Folder (2)\USB CopyNES\MAD3\
Soft-patched: No
CRC: 5DF04E14
SHA-1: 8183B90678F66B6F22143DDABFF9356B75A2DF32
System: NES-NTSC
Board: TKROM, Mapper 4
PRG-ROM: 256k
CHR-ROM: 256k
W-RAM: 8k
Solder Pad: H:0 V:1
Battery: Yes
File: MAD3.sav
Directory: C:\Program Files\Nestopia\save\
Dump: Unknown
Tormenter
Posts: 306
Joined: Sat Jun 03, 2006 9:17 pm

Post by Tormenter »

marvelus10 wrote:This is what I have come up with today from messing around with CajoNES, HxD and CopyNES. It plays fine in NEStopia still freezes using a TSROM board (this may be my main problem not sure yet) however it doesn't work in my PowerPak. I will update when I find a TkROM board and put sockets on it.

File: MAD3.nes
Directory: C:\Documents and Settings\Emperor\My Documents\New Folder (2)\USB CopyNES\MAD3\
Soft-patched: No
CRC: 5DF04E14
SHA-1: 8183B90678F66B6F22143DDABFF9356B75A2DF32
System: NES-NTSC
Board: TKROM, Mapper 4
PRG-ROM: 256k
CHR-ROM: 256k
W-RAM: 8k
Solder Pad: H:0 V:1
Battery: Yes
File: MAD3.sav
Directory: C:\Program Files\Nestopia\save\
Dump: Unknown
Where did you manage to get a copy of the mapper 4 version? I havent been able to find it anywhere =(
User avatar
marvelus10
Posts: 243
Joined: Fri Feb 09, 2007 5:01 pm
Location: Nanaimo, BC Canada

Post by marvelus10 »

It has always been a Mapper 4 game even before the hack.
flagoss
Posts: 71
Joined: Tue May 05, 2009 8:44 pm

Post by flagoss »

Good job marvelus10 !! It's a good start !
User avatar
marvelus10
Posts: 243
Joined: Fri Feb 09, 2007 5:01 pm
Location: Nanaimo, BC Canada

Post by marvelus10 »

I made a working tested TKROM board with sockets and put my eproms into it, the same ones that worked then froze in the TSROM board. I get sound but a black screen and no response from the controller. I'm not sure where to go from here though.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

What kind of "working"? Have you tried the authentic SMB3 on the same EPROMs?
Post Reply