Mario Adventure ( SMB3 Hack ) on real Hardware !!
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1. NO BLATANT PIRACY. This includes reproducing homebrew less than 10 years old, with the exception of free software.
2. No advertising your reproductions, with the exception of free software.
3. Be nice. See RFC 1855 if you aren't sure what this means.
- marvelus10
- Posts: 243
- Joined: Fri Feb 09, 2007 5:01 pm
- Location: Nanaimo, BC Canada
- marvelus10
- Posts: 243
- Joined: Fri Feb 09, 2007 5:01 pm
- Location: Nanaimo, BC Canada
Hardware wise its simple, on the software side the hack was developed on emulators and it is broken on actual hardware, I don't know how to correct this personally.
The guy from that site had apparently said he would not release his fix to the public, also he is apparently not selling this title because he has yet to work out all the bugs.
Perhaps some of the more knowledgeable people in the forums would like to offer some insight?
The guy from that site had apparently said he would not release his fix to the public, also he is apparently not selling this title because he has yet to work out all the bugs.
Perhaps some of the more knowledgeable people in the forums would like to offer some insight?
- marvelus10
- Posts: 243
- Joined: Fri Feb 09, 2007 5:01 pm
- Location: Nanaimo, BC Canada
Has anyone made some progress, unfortunately I have gotten nowhere with this.
I don't understand how this game differs from the original, it must be more than just a graffix and level hacking for it to change the way the mapper works, and I don't have the time or the patients to learn how to code to figure it out.
I don't understand how this game differs from the original, it must be more than just a graffix and level hacking for it to change the way the mapper works, and I don't have the time or the patients to learn how to code to figure it out.
- marvelus10
- Posts: 243
- Joined: Fri Feb 09, 2007 5:01 pm
- Location: Nanaimo, BC Canada
emulateing the hole system and emulateing a device that controlls how the system accesses sertain addresses on its ROM's is differint.
the purpose of a mapper is to allow for bigger ROM's to match up data adresses past the point where the NES'es CPU no longer has addresses. or so I belive but I am ofren wrong if outhers would add more information I would be interested.
the purpose of a mapper is to allow for bigger ROM's to match up data adresses past the point where the NES'es CPU no longer has addresses. or so I belive but I am ofren wrong if outhers would add more information I would be interested.
- Hojo_Norem
- Posts: 132
- Joined: Mon Apr 16, 2007 10:07 am
- Contact:
- never-obsolete
- Posts: 403
- Joined: Wed Sep 07, 2005 9:55 am
- Location: Phoenix, AZ
- Contact:
Not "an actual NES" but "an actual Nintendo MMC3 chip". An actual NES connected to a Game Pak containing an MMC3-clone CPLD that uses a different algorithm for the scanline counter (perhaps based on PPU A13 not A12) should run the game as intended. But then we first have to figure out how to make an MMC3-clone CPLD in the first place.