Mario Adventure ( SMB3 Hack ) on real Hardware !!
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1. NO BLATANT PIRACY. This includes reproducing homebrew less than 10 years old, with the exception of free software.
2. No advertising your reproductions, with the exception of free software.
3. Be nice. See RFC 1855 if you aren't sure what this means.
- nintendo2600
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- marvelus10
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- Location: Nanaimo, BC Canada
- marvelus10
- Posts: 243
- Joined: Fri Feb 09, 2007 5:01 pm
- Location: Nanaimo, BC Canada
Here you go, this guy is great to deal with, yery helpfull, and his products are top notch. http://www.thenesdump.com/New%20Website ... enture.htm
I've seen this game for sale at three different reproduction sites. Somebody must have anonymously modified the ROM to work on real hardware, and not released it to the public. 
I wonder if part of the problem that we haven't solved is compatibility with MMC3 IRQs or something else? Maybe somebody could get in touch with DahrkDaiz, and have him shed some light on the matter.
Here's the listing for compatible donor boards for Mario Adventure at nesreproductions.com:
I wonder if part of the problem that we haven't solved is compatibility with MMC3 IRQs or something else? Maybe somebody could get in touch with DahrkDaiz, and have him shed some light on the matter.
Here's the listing for compatible donor boards for Mario Adventure at nesreproductions.com:
What do you think the hardware modification could be? It seems that this could be an important part of the puzzle. Could it possibly allow the unmodified ROM to work?This game also requires a special hardware modification to work. There's an extra 7$ charge to cover this modification.
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shadowkn55
- Posts: 31
- Joined: Tue Aug 14, 2007 7:02 am
There really isn't anything special to it. Judging from the video on thenesdeump, the game isn't modified past the normal hack. It exhibits the same issues as I mentioned very early on in the thread. You can use ucon64 to split the rom and pad it so it fits on two 27c020 eproms. Then just follow the eprom conversion guide.
ucon64 -s ma.nes
This yields two files: ma.prg and ma.chr. Additionally, you can pad the chr so its exactly 2 mbits.
ucon64 -p ma.chr
I remade the cart again a while back just to confirm that it works and it does. I used base wars as the donor since I'm not familiar with board codes.
ucon64 -s ma.nes
This yields two files: ma.prg and ma.chr. Additionally, you can pad the chr so its exactly 2 mbits.
ucon64 -p ma.chr
I remade the cart again a while back just to confirm that it works and it does. I used base wars as the donor since I'm not familiar with board codes.
- infiniteneslives
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I don't know enough about what SMB3 does technically to speak for certain but... I would say no. You'd basically have to rewrite the entire game and somehow do it with the WRAM that was originally available. Even if you were to do all that I would expect that you'd have to sacrafice a lot of effects without that extra 8KB of ram to work with.FARID wrote:Is there any way get SMB3 (any version) work on a TLROM, without SRAM?
Why do you ask though? What are you looking to do? (I assume put a Farsi translated game that requires WRAM on a TLROM board
If you've got a game that needs WRAM but the board you're working with doesn't have a spot for it, why not just add it. Even if there wasn't room on the board you could wire everything up to the chip even though it wasn't on a board. Or if the case was big enough (NES not FC) you could just use some protoboard or something.