I have seen this issue with a few tracks in the game, but it seems to happen randomly, but when it does, it's kinda annoying.
I like to use the echoing of square waves as it has a nice sound, but don't like that square 2 cancels square 1's sound.
Can anything be done about this?
Can square wave echoes cancel the other wave?
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- Jarhmander
- Formerly ~J-@D!~
- Posts: 570
- Joined: Sun Mar 12, 2006 12:36 am
- Location: Rive nord de Montréal
Yeah but if they almost cancel, a very annoying sound is heard. One solution is to use a different duty cycle for the echo, or do what memblers says if your sound engine is complex enough to support that. (when 50% square echoes a 75% or 87.5% rectangle wave it sounds cool).
Useless, lumbering half-wits don't scare us.
Also it's kind of interesting that this phasing effect is present in the hardware, if you hit the sweep registers it automatically adds 1 to the 2nd pulse channel. The only thing that really shows that effect, that I can think of, is The Guardian Legend - the "alarm sound" before you fight a boss. It used to sound canceled on emulators before that was discovered.