That has precedent. Screens in The Legend of Zelda are 22 tiles (5.5 attribute bytes) tall. And vertical maps in Super Mario Bros. 2 scroll up and down by 18 tile (4.5 attribute byte) chunks, alignment with screen borders or attribute values be damned.Bregalad wrote:When scrolling vertically, I just copy the 6 metatiles below or above the current map, and set the new scroll correctly, even if it never get aligned with nice values, it's not really a big matter
What people are working on at the moment?
Moderator: Moderators
Well if you want to know Mega Man 1&2 uses vertical mirroring all the way, and Mega Man 3-6 simulates 1-screen mirroring by setting it to horizontal when scrolling horizontally and vertical when scrolling vertically. Yes it does look a bit ugly on my overscan PAL TV, but not in emulators with default settings. And 99,5% of NES games are like that (the 0.5% are games that don't scroll). And I just made those numbers up, don't take them as accurate !
What I had in mind (and I don't know if this is correct but the mega man series "seems" to do that) is to change the mirroring when I need to scroll up or down. This way you won't have any artifact in the over scan area. But because of the black bar... I cannot do that (I think).
Useless, lumbering half-wits don't scare us.
I have been working on magnets
http://www.retrousb.com/product_info.ph ... ucts_id=75
So I was tinkering a bit with my new platform game today. And I realized I left myself what seemed like a fairly broken game to fix. It was giving me invalid opcodes, and the sprites weren't displaying correctly. Luckily I remembered that I was just testing what would happen if I made a screen's RLE tile go past the end of the screen. (Which would overwrite needed parts of my RAM with as many garbage bytes as the RLE tile ran over the screen size) After commenting out .db $80 (purposely put there so I would know when I ran into such a case) the game ran fine, and without it being there, the game just ignores RLE tiles that go too far, anyway. The game was pretty much fine, I just left a small debug test in there. Scared the pants off me.
Edit: No... wait. My sprites still aren't displaying correctly. They have transparent horizontal lines across then on certain scanlines. Something's wrong with my NMI logic, I think.
Edit2: It looks like it's because I disable and enable rendering at stupid times. Hmm...
Edit: No... wait. My sprites still aren't displaying correctly. They have transparent horizontal lines across then on certain scanlines. Something's wrong with my NMI logic, I think.
Edit2: It looks like it's because I disable and enable rendering at stupid times. Hmm...
working on an overhead shooting game in a team, got it to the point of a yet to be finished title screen and in level play. nothing to shoot or maim yet though, you can just walk around.
here's the main tool we use to actually get it all together
http://img141.imageshack.us/img141/2782/26715163.png
and here's the current rom but haven't touched it in a while. press start and move but that's all to see right now. most of level 1 layout is done!!
http://smkdan.eludevisibility.org/hunks/rom.nes
256k uorom, 128k is too small and rough estimates say everything will fit just fine into the current size.
here's the main tool we use to actually get it all together
http://img141.imageshack.us/img141/2782/26715163.png
and here's the current rom but haven't touched it in a while. press start and move but that's all to see right now. most of level 1 layout is done!!
http://smkdan.eludevisibility.org/hunks/rom.nes
256k uorom, 128k is too small and rough estimates say everything will fit just fine into the current size.
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kuja killer
- Posts: 124
- Joined: Mon May 25, 2009 2:20 pm
For me, im still trying to work on my Megaman 3 rom hack. I do not have a title for it still yet. I started this project in August 2005. I didn't really get started "for reals" until sometime in mid 2006 when one day i asked on the acmlm board forums if someone would of been able to help draw a graphic of Rush for my title screen, and then eventually that person has sticked around with me ever since luckily. And that's when i decided to restart my game all over from the beginning.
Now i wanna make the best known megaman rom hack of all time, surpassing the most popular ones ever like rockman exile, and exhaust.
I would get smarter and smarter very quickly at learning 6502 ASM, and over these years, i can now do almost anything i want only if i "feel like it".
I have a very good reputation with the japanese 2ch community on the rockman/megaman dicussion 2ch boards. They know about me and my game, since i've talked there alot. And i have even talked with a few other japanese megaman rom hackers in the past.
I dont think my game is that well known really too much yet. I keep saying to myself that i seriously need to start my own project thread on acmlm, romhacking.net, or rockmanPM forums ...but i just still keep putting it off cause i dont feel ready yet.
But the biggest problem is that im horribly slow. i've been literally doing everything almost alone by myself. The only partner i have is that 1 guy i mentioned above, who helps with graphics and sprite design. As of today of over 3 years work on my game, i only have 1 single level done officially.
I am afraid im seriously never going to ever finish this
but it is my life goal until i die.
...i want to somehow someday in the future finish my game, and i hope it'll pay off, and be just as recognizeable (or more) than the the most well know of all time ever such as Dhark Daiz's Mario Adventure, that zelda parallel worlds, tweaker's Sonic Megamix, etc etc.
Now i wanna make the best known megaman rom hack of all time, surpassing the most popular ones ever like rockman exile, and exhaust.
I would get smarter and smarter very quickly at learning 6502 ASM, and over these years, i can now do almost anything i want only if i "feel like it".
I have a very good reputation with the japanese 2ch community on the rockman/megaman dicussion 2ch boards. They know about me and my game, since i've talked there alot. And i have even talked with a few other japanese megaman rom hackers in the past.
I dont think my game is that well known really too much yet. I keep saying to myself that i seriously need to start my own project thread on acmlm, romhacking.net, or rockmanPM forums ...but i just still keep putting it off cause i dont feel ready yet.
But the biggest problem is that im horribly slow. i've been literally doing everything almost alone by myself. The only partner i have is that 1 guy i mentioned above, who helps with graphics and sprite design. As of today of over 3 years work on my game, i only have 1 single level done officially.
I am afraid im seriously never going to ever finish this
but it is my life goal until i die.
...i want to somehow someday in the future finish my game, and i hope it'll pay off, and be just as recognizeable (or more) than the the most well know of all time ever such as Dhark Daiz's Mario Adventure, that zelda parallel worlds, tweaker's Sonic Megamix, etc etc.
Working on a NSF player, which can handle to play multitracks nsf. Is nearly done, only left the music (which is going to be composed by 'sergeeo' with 7 or 8 tunes) and graphics (by 'stage7').
For test i included the Dragon Quest 2 nsf file and works and sound fine on an emulator. Not sure if it will work on a real NES, we will see

For test i included the Dragon Quest 2 nsf file and works and sound fine on an emulator. Not sure if it will work on a real NES, we will see


