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Tekkaman_blade_MV_V1.1
Posted: Fri Aug 07, 2009 6:54 am
by hd380000
Recently made a Tekkaman blade of the MV, the fuzzy picture on the comparison.
Hope that we can give some advice.
http://www.uushare.com/user/hd380000/file/1874704
Posted: Mon Aug 10, 2009 5:27 pm
by Near
This may have been put in the wrong section, but that said.
Wow. That's simply incredible. For everyone else, this is the Tekkaman Blade anime's opening in NES format, complete with streaming vocal music. Done with only two colors, and plenty of animation. All in under 1MB.
I was wondering if anyone would ever even attempt such a feat on the SNES, imagine my surprise to see it now on the NES.
Any chance you wanna try that trick on the SNES next? :)
By default, you have 6MB of ROM space, but we can have 256MB with an MMC.
There's enough time to manage at least 160x144x256 colors @ 30fps, can grow any of those if you sacrifice another.
Posted: Mon Aug 10, 2009 11:22 pm
by tokumaru
Interesting, but I could only get it to work in FCEUXD.
Posted: Tue Aug 11, 2009 4:22 am
by hd380000
I can't program SNES, but also wants to study SNES the movement principle, will achieve in SNES Tekkaman_blade's MV.
V2.1 is still done the NES version, use the mapper2, But the effect is not satisfactory.
Posted: Tue Aug 11, 2009 8:05 am
by Zepper
tokumaru wrote:Interesting, but I could only get it to work in FCEUXD.
- Works on RockNES too. I don't know if it works "the same way" FCEUXD does though, heheh
UPDATE: yes, it's fine.