2 x Refresh Speed
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neilbaldwin
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2 x Refresh Speed
I really want to change the refresh speed of Nijuu to 120hz. Has anyone done it with their sound engine and what's best practice (i.e. I know calling the refresh routine twice in the NMI is NOT the way to go
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thefox
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Probably the best way to go would be sprite#0 hit. Can't think of anything else that would work on stock configuration without mapper supporting IRQs.
In NSF files you can simply edit the playback speed in the header.
In NSF files you can simply edit the playback speed in the header.
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Bregalad
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Yeah I've been thinking about it a few times but I cam with no practical solution. NSF's can change refresh speed in the $80 byte header, but I don't know how many NSF players actually takes care of this byte, I suspect that many ignore it and are hardwired to 60Hz.
And without a mapper with IRQs availalbe, only choise left is Frame IRQ (which also happens at 60Hz so it's not of much use) or DMC IRQ, which is without a doubt the best option, if you don't use DMC for music of course.
And without a mapper with IRQs availalbe, only choise left is Frame IRQ (which also happens at 60Hz so it's not of much use) or DMC IRQ, which is without a doubt the best option, if you don't use DMC for music of course.
Useless, lumbering half-wits don't scare us.
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neilbaldwin
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B00daW
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neilbaldwin
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Add "Game Music Box" to that list - it seems to cope with arbitrary refresh rates too.B00daW wrote:Neil,
Only PowerPak NSF player and NSFplug or NSFplay pay attention to refresh rate, as far as I know.
I've created a few 120Hz NSFs and I'm working on one at the moment.
(P.S. -- Otherwise swamped and still looking at Nijuu slowly.)