Ok guys, I'm trying to build a slightly modified version of this :
NES adapter
I'm just trying to convert the button presses from the NES controller into a basic parallel output (i.e. what the neogeo uses) so I can interface it with a UPCB.
Toodles' UPCB
I've built the circuit, minus the part that converts the digital signal to analog, which includes d1-4; R5, 6, and 7; and Q1 and 2.
When testing the circuit, the output lines go low only when A is pressed. No other button does anything, and button A triggers all outputs. Anyone have any clue what I did wrong?
Thanks.
NES controller decoder
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- Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm
- Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm
Does the Neo Geo controller interface provide any sort of clock or strobe signal?
I noticed C and D buttons on the pinout. You might want to make your circuit read 10 buttons so that it can use the extra buttons of a Super NES controller (in the order B Y Select Start Up Down Left Right A X).
In any case, you want to toggle strobe once and then toggle the clock at roughly 250 kHz.
I noticed C and D buttons on the pinout. You might want to make your circuit read 10 buttons so that it can use the extra buttons of a Super NES controller (in the order B Y Select Start Up Down Left Right A X).
In any case, you want to toggle strobe once and then toggle the clock at roughly 250 kHz.
I described a circuit like that here:Super-Hampster wrote:I was hoping to do it all with a '595 and a clock signal generated maybe by a 555 or something like that.
http://nfggames.com/forum2/index.php?to ... 6#msg26296
I typoed, 594 = 595. To make an oscillator use something like this: http://electroschematics.com/wp-content ... lasher.jpg and to choose a frequency use this: http://www.muzique.com/schem/filter.htm
Yes, but it is unused on any Neo Geo controller (they are completely passive).tepples wrote:Does the Neo Geo controller interface provide any sort of clock or strobe signal