- Fine, it's a nice exercise. By the way, it requires a lot of extra code to adjust the things, quite unusual for the NES at least. Anyway, the usual way is to write software for NTSC and for PAL systems.tokumaru wrote:My game just supports this because in my case there is absolutely no extra cost in doing so, and it's cool to see a timing-sensitive program not breaking on emulators when the region is changed.BMF54123 wrote:Why would anyone change regions in the middle of a game? That's not even possible on the original hardware... O_o
Native NES Tracker
Moderator: Moderators
I don't expect to adjust everything on the fly like I do with the bar that hides scrolling glitches. I could probably have the music adapt itself on the fly as well, but the physics and such would be kinda hard to do. I'm not sure I will change any of the physics for PAL though, because the rounding errors could end up making the game play too differently from the NTSC version... But it would be very nice to have everything in a single ROM.
- Doommaster1994
- Posts: 162
- Joined: Mon Jun 21, 2010 10:23 pm
- Location: Seattle, WA
- Contact:
- neilbaldwin
- Posts: 481
- Joined: Tue Apr 28, 2009 4:12 am
- Contact:
Yes, but Famitracker doesn't run on the NES, you need a PC to use it. This thread is about native applications, those that run on the NES.Doommaster1994 wrote:Famitracker is a NES tracker designed specifically for NES music. It also has the Japanese expansion chips.
Some NES programmers don't like or don't know how to write programs that run on a PC, so they might decide to code their tools for the NES itself. Some people made level editors like that, for example.
- neilbaldwin
- Posts: 481
- Joined: Tue Apr 28, 2009 4:12 am
- Contact:
And some can do both but liked the challenge of doing it on the NES...tokumaru wrote:Yes, but Famitracker doesn't run on the NES, you need a PC to use it. This thread is about native applications, those that run on the NES.Doommaster1994 wrote:Famitracker is a NES tracker designed specifically for NES music. It also has the Japanese expansion chips.
Some NES programmers don't like or don't know how to write programs that run on a PC, so they might decide to code their tools for the NES itself. Some people made level editors like that, for example.