I would bet by anyone with limited space and hardware multiplier. That is why some chips would be better in a PIC, and things like the FX are just out. Someone will eventually put them on a huge chip but not something affordable for general products.kyuusaku wrote:By you or anyone? XC2S30 again?bunnyboy wrote:Enhancement chips are simply not happening.
SNES PowerPak
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- For making cartridges of your Super NES games, see Reproduction.
Uses real CIC chip, no Super Ciclone yetBregalad wrote:I am curious what is the CIC inside it ? Not that i really care as I have a CIC re-rooter I always use to play non-PAL SNES games, but I guess it wasn't reverse-engineered, was it ?
There are a few games that does a SW region check. I've never understood why since Nintendo themselves didn't do this, so it can't have been imposed by them.The CIC only matters for the console, not for the games, so you can play across regions
Anyway, this is really cool. I'm getting a bit tired of my 64 Mbit SuperFlash cart with its LPT interface so I've placed an order for a SNES PowerPak.
- Hojo_Norem
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Looks nice, and costs less than what my SF7 setup cost (main unit, extra ram, parts for building CD-ROM, replacement floppy drive, etc).
I'm a little disappointed at no prospect of SFX or SDD1 support (the SFX was developed on a FPGA btw according to Wikipedia) but I suppose we cant have everything...
There is one thing that confuses me a little, why the need to supply pre create BRAM files for saves? I can understand that the NES has little resources to deal with this sort of thing but the SNES, even after loading the largest game out there there should be enough RAM left over on the cart to hold some slightly more advanced filesystem code. Perhaps once you release the relevant sourcecode somebody else could do it? If simple microcontrollers can do it (RAM is tight there) then it should be possible for the SNES.
One last thing, good to see that the bootrom is socketed
Looks like the only carts I'l need now are Yoshi's Island, my Frankensteined StarFoxCompetition2 cart... and this one.
Expect to receive my order soon... once I figure out how rich I currently am. ^_^
PS. About DSP1 support, I have a donor cart but there arent any instructions on how to install it. I'm guessing that theres a socket on the pcb it'l solder straight into and does it get completely disabled for non DSP games?
I'm a little disappointed at no prospect of SFX or SDD1 support (the SFX was developed on a FPGA btw according to Wikipedia) but I suppose we cant have everything...
There is one thing that confuses me a little, why the need to supply pre create BRAM files for saves? I can understand that the NES has little resources to deal with this sort of thing but the SNES, even after loading the largest game out there there should be enough RAM left over on the cart to hold some slightly more advanced filesystem code. Perhaps once you release the relevant sourcecode somebody else could do it? If simple microcontrollers can do it (RAM is tight there) then it should be possible for the SNES.
One last thing, good to see that the bootrom is socketed
PS. About DSP1 support, I have a donor cart but there arent any instructions on how to install it. I'm guessing that theres a socket on the pcb it'l solder straight into and does it get completely disabled for non DSP games?
Insert witty sig. here...
Well what is the FPGA? XC2S15? Even that should be able to fit the PicoBlaze core (~40 MIPS).bunnyboy wrote:I would bet by anyone with limited space and hardware multiplier. That is why some chips would be better in a PIC, and things like the FX are just out. Someone will eventually put them on a huge chip but not something affordable for general products.
Well I suppose not if it does everything you were aiming to do yourself. It certainly raises the bar from doing it at all to doing something superior. Sorry that bunnyboy beat you to it.cybertron wrote:Ah fuck it, now I have no desire to work on my own >: (
This was really a surprise so quickly after those pictures had been discovered. Can't wait to get one. I have a GDSF7 which I use with a laptop now but a single cartridge with massive CF card would be a much nicer setup.
Hey, don't sweat it. It seems that neither flash cart could have every little feature, and there could certainly be a place for yours, even with the SNES PowerPak available. Didn't the code for loading files off of the SD card also have code for live patching of ROMs? (Or am I thinking of a different project?) Anyway, that's currently something the PowerPak couldn't do.cybertron wrote:Ah fuck it, now I have no desire to work on my own >: (
Your cartridge could have its own focus within the SNES clique. After all, one who wants a development cartridge will be looking for different features than one who just wants to play games. There's still plenty of ground to cover.
Yup xc2s15. I don't know if software multiplier would be good enough for the 16x16+ needed, but certainly something to look into in the future. Chip is around 60% full depending what you look at so space may be an issue. FPGA config is on the CF card so it can be added later.kyuusaku wrote:Well what is the FPGA? XC2S15? Even that should be able to fit the PicoBlaze core (~40 MIPS).bunnyboy wrote:I would bet by anyone with limited space and hardware multiplier. That is why some chips would be better in a PIC, and things like the FX are just out. Someone will eventually put them on a huge chip but not something affordable for general products.
That is probably something I should add, but file name entry is also annoying. RAM and other resources aren't really an issue here, its just more of the FAT file system to deal with.Hojo_Norem wrote:There is one thing that confuses me a little, why the need to supply pre create BRAM files for saves? I can understand that the NES has little resources to deal with this sort of thing but the SNES, even after loading the largest game out there there should be enough RAM left over on the cart to hold some slightly more advanced filesystem code. Perhaps once you release the relevant sourcecode somebody else could do it? If simple microcontrollers can do it (RAM is tight there) then it should be possible for the SNES.
Desolder from game board, solder onto SNES PowerPak board, doneHojo_Norem wrote:PS. About DSP1 support, I have a donor cart but there arent any instructions on how to install it. I'm guessing that theres a socket on the pcb it'l solder straight into and does it get completely disabled for non DSP games?
Just like I am still looking at the Quickdev16. Except for the curiously sloooow file loading it looks very good for developers. When it loads at SRAM speeds instead of flash speeds it will be very nice for homebrews.naI wrote:Your cartridge could have its own focus within the SNES clique. After all, one who wants a development cartridge will be looking for different features than one who just wants to play games. There's still plenty of ground to cover.
Those pictures were from the first proto board and had been posted since MarchMottZilla wrote:This was really a surprise so quickly after those pictures had been discovered.
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MatthewCallis
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Did you try the new bootloader? It's supposed to be faster.bunnyboy wrote:Just like I am still looking at the Quickdev16. Except for the curiously sloooow file loading it looks very good for developers. When it loads at SRAM speeds instead of flash speeds it will be very nice for homebrews.naI wrote:Your cartridge could have its own focus within the SNES clique. After all, one who wants a development cartridge will be looking for different features than one who just wants to play games. There's still plenty of ground to cover.
Re: SNES PowerPak
Hey Bunnyboy! Congrats on this new product!!! I can't wait to read some reviews on it.bunnyboy wrote:So I had some old photos from March sitting around, and people happened to find them just a few days before it is all public![]()
Is there a limit on how big of a CF you can support? Also, about the FX1 chip, any hopes of getting support for it in the future?