The largest card would be 2^28 sectors * 512 bytes, or 128GB, which doesn't exist yetRGB_Gamer wrote:This is pretty nice and I am glad this kind of thing is finally a reality. What is the largest CF card that can be used?
SNES PowerPak
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It wouldn't, but then again, you don't need all the memory mapping stuff, just a simple address decoder and SDRAM controller.mic_ wrote:The xc2s15 has 192 slices (unless the info I found is incorrect). If those are what bunnyboy referred to when he said the chip is about 60% full, then you've got about 75 slices left. I don't know if PicoBlaze would fit in that - maybe it would.
Even if support was added via the FPGA for only one additional DSP chip, it would be a first for SNES backup devices. Once support is added for a single DSP chip, the rest of the DSP chips would quickly follow.kyuusaku wrote:It wouldn't, but then again, you don't need all the memory mapping stuff, just a simple address decoder and SDRAM controller.mic_ wrote:The xc2s15 has 192 slices (unless the info I found is incorrect). If those are what bunnyboy referred to when he said the chip is about 60% full, then you've got about 75 slices left. I don't know if PicoBlaze would fit in that - maybe it would.
Or maybe due to the addition distance of travel effecting the quality of the signal or something like that. I've noticed with my Action Replay MK3 trying to play my US Mega Man X2 and X3 carts on my Super Famicom has slight glitches every now and then (being every few seconds) but the game still runs. I first assumed it was dirty connectors but everything was very clean and further cleaning didn't help at all.
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MatthewCallis
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I wouldn't skip this version, as there are many better SNES games than N64 and I think just about anyone would agree with that. N64 really only had a small handful of games and for me, I can count all the N64 games that I like on one hand.peppers wrote:Yeah I'm in the US and had no issues with RetroZone.
Personally I plan on skipping this one as I can't justify the expense since work is slowing down but I would get a N64 version if it where to mysteriously appear some time in the future.....[/hint hint]
^it will work with the lockout chip installed but you do not require the lockout if the internal lockout has been disabled.
It would require more than one hand for me to count the n64 games I like, also n64 emulation is terrible where SNES is pretty dam near perfect also I'm growing accustomed to using higher quality filters with SNES so I'm starting to prefer the emulators .RGB_Gamer wrote:I wouldn't skip this version, as there are many better SNES games than N64 and I think just about anyone would agree with that. N64 really only had a small handful of games and for me, I can count all the N64 games that I like on one hand.peppers wrote:Yeah I'm in the US and had no issues with RetroZone.
Personally I plan on skipping this one as I can't justify the expense since work is slowing down but I would get a N64 version if it where to mysteriously appear some time in the future.....[/hint hint]
Where? Here!Banshaku wrote:My only concern is that the only thing people seems excited about it is to try all their bootlegged game even though where on a dev forum.
A sad day indeed.
Without those horrible people whose only goal in life is to steal from Nintendo, this system wouldn't be available for homebrewers or reverse engineers. The sad day would be if any development hardware was cancelled because it could be used with illegal ROMs.