SNES PowerPak

Discussion of hardware and software development for Super NES and Super Famicom.

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bunnyboy
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Post by bunnyboy »

RGB_Gamer wrote:This is pretty nice and I am glad this kind of thing is finally a reality. What is the largest CF card that can be used?
The largest card would be 2^28 sectors * 512 bytes, or 128GB, which doesn't exist yet :) That is a limit of the CF spec I used at the time which may be old now. I have used 16GB regularly with both NES and SNES PowerPaks with no problems. That is ~11000 games.
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kyuusaku
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Post by kyuusaku »

mic_ wrote:The xc2s15 has 192 slices (unless the info I found is incorrect). If those are what bunnyboy referred to when he said the chip is about 60% full, then you've got about 75 slices left. I don't know if PicoBlaze would fit in that - maybe it would.
It wouldn't, but then again, you don't need all the memory mapping stuff, just a simple address decoder and SDRAM controller.
Jagasian
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Post by Jagasian »

kyuusaku wrote:
mic_ wrote:The xc2s15 has 192 slices (unless the info I found is incorrect). If those are what bunnyboy referred to when he said the chip is about 60% full, then you've got about 75 slices left. I don't know if PicoBlaze would fit in that - maybe it would.
It wouldn't, but then again, you don't need all the memory mapping stuff, just a simple address decoder and SDRAM controller.
Even if support was added via the FPGA for only one additional DSP chip, it would be a first for SNES backup devices. Once support is added for a single DSP chip, the rest of the DSP chips would quickly follow.
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MottZilla
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Post by MottZilla »

Or maybe due to the addition distance of travel effecting the quality of the signal or something like that. I've noticed with my Action Replay MK3 trying to play my US Mega Man X2 and X3 carts on my Super Famicom has slight glitches every now and then (being every few seconds) but the game still runs. I first assumed it was dirty connectors but everything was very clean and further cleaning didn't help at all.
MatthewCallis
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Post by MatthewCallis »

Just got mine in the mail, thanks.
cd_vision
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Post by cd_vision »

I just caught that you can now load Game Genie codes from a txt file. That's so hot.
RGB_Gamer
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Post by RGB_Gamer »

peppers wrote:Yeah I'm in the US and had no issues with RetroZone.
Personally I plan on skipping this one as I can't justify the expense since work is slowing down but I would get a N64 version if it where to mysteriously appear some time in the future.....[/hint hint]
I wouldn't skip this version, as there are many better SNES games than N64 and I think just about anyone would agree with that. N64 really only had a small handful of games and for me, I can count all the N64 games that I like on one hand.
acedo2
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Post by acedo2 »

A quick question. Do you need the DSP1 chip to play Star Ocean 96mbit version? would be thankfull for answer.
RGB_Gamer
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Post by RGB_Gamer »

acedo2 wrote:A quick question. Do you need the DSP1 chip to play Star Ocean 96mbit version? would be thankfull for answer.
No
acedo2
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Post by acedo2 »

Ok thanks for quick reply.

Another thing. I have a NTSC Snes modded to be region free. Will a power pak with a NTSC Lockout chip work on it or do I have to order a power pak with no lockout chip?
peppers
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Post by peppers »

^it will work with the lockout chip installed but you do not require the lockout if the internal lockout has been disabled.
RGB_Gamer wrote:
peppers wrote:Yeah I'm in the US and had no issues with RetroZone.
Personally I plan on skipping this one as I can't justify the expense since work is slowing down but I would get a N64 version if it where to mysteriously appear some time in the future.....[/hint hint]
I wouldn't skip this version, as there are many better SNES games than N64 and I think just about anyone would agree with that. N64 really only had a small handful of games and for me, I can count all the N64 games that I like on one hand.
It would require more than one hand for me to count the n64 games I like, also n64 emulation is terrible where SNES is pretty dam near perfect also I'm growing accustomed to using higher quality filters with SNES so I'm starting to prefer the emulators .
bunnyboy
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Post by bunnyboy »

cd_vision wrote:I just caught that you can now load Game Genie codes from a txt file. That's so hot.
That was also added to the NES PowerPak, I got tired of entering in codes while testing :)
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Banshaku
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Post by Banshaku »

My only concern is that the only thing people seems excited about it is to try all their bootlegged game even though where on a dev forum.

A sad day indeed.
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MottZilla
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Post by MottZilla »

I want to try various SNES games but I also appreciate it as a method to test homebrew on a real console without resorting to EPROMs or another Copier. Obviously for many people the appeal is bootlegged games but it also will enable them to play any free homebrew that comes out or is already out.
bunnyboy
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Post by bunnyboy »

Banshaku wrote:My only concern is that the only thing people seems excited about it is to try all their bootlegged game even though where on a dev forum.

A sad day indeed.
Where? Here! ;)

Without those horrible people whose only goal in life is to steal from Nintendo, this system wouldn't be available for homebrewers or reverse engineers. The sad day would be if any development hardware was cancelled because it could be used with illegal ROMs.
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