I remember years ago when I read Nintendo Power, it always made a big deal out of how large a game was in "megabits." I recall in particular Super Metroid being "24 megabits!!!" Now, if I understand my bits and bytes correctly (which I certainly hope so since I can apparently write working code for the NES), a byte has 8 bits. So doesn't that mean Super Metroid's ROM was about 3 megabytes in size?
If that's true, the only explanation I can think of is that megabits sounds more impressive since it is always 8 times as large.
Megabits vs. Megabytes (Super Metroid example)
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- GradualGames
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Why have megabits when you could have... Mega POWER!tokumaru wrote:Yeah, they used to do this kind of stuff for marketing.
http://www.youtube.com/watch?v=yfE9clnA8oI
Nintendo Power magazine, on their quick review things, also used to show the game sizes in megabits (even for NES). It's kinda funny to compare that to the suggested retail price, printed next to it.
I also remember the Neo Geo arcade, on the SNK logo it would say something like "100 mega shock!", but I had no idea what that even meant back then.
I also remember the Neo Geo arcade, on the SNK logo it would say something like "100 mega shock!", but I had no idea what that even meant back then.
- cpow
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And, technically a byte does not have to be 8 bits.kyuusaku wrote:I generally don't think it's a marketing thing, just a historical/accuracy thing since memory isn't always a byte wide.