Can the game code(in PRG ROM) write to local storage? i.e. Can the code use local variables which point to memory within the PRG rom memory area? e.g using counters etc. defined inside the program itself...
Except, of course, for one well-known Japan-only mapper that has ROM at $E000-$FFFF that's identical in all games, RAM at $6000-$DFFF, and a rewritable magnetic medium.
My Squeedo cartridge uses 29F-series FlashROM there. It would be nice if that were emulated, because of the obvious advantages over EPROM. It wouldn't be that hard to emulate, but there are a couple basic different types.