Battletoads Rat Race Warp?

You can talk about almost anything that you want to on this board.

Moderator: Moderators

Celius
Posts: 2159
Joined: Sun Jun 05, 2005 2:04 pm
Location: Minneapolis, Minnesota, United States
Contact:

Post by Celius »

Who the heck discovers these anyways??? I could understand if you hacked the game and noticed a flaw in the logic, but I doubt that's the case here... I mean, pretty soon someone's gonna come out with a video that's like "If you jump into the wall 255 times after killing all enemies on screen on the third platform down from the beginning of level 5, you'll be warped to the last level with invincibility and your graphic will be a reversed and upside down version of the boss on level 3" or some crap.
WedNESday
Posts: 1231
Joined: Thu Sep 15, 2005 9:23 am
Location: Berlin, Germany
Contact:

Post by WedNESday »

Celius wrote:Who the heck discovers these anyways??? I could understand if you hacked the game and noticed a flaw in the logic, but I doubt that's the case here... I mean, pretty soon someone's gonna come out with a video that's like "If you jump into the wall 255 times after killing all enemies on screen on the third platform down from the beginning of level 5, you'll be warped to the last level with invincibility and your graphic will be a reversed and upside down version of the boss on level 3" or some crap.
It's 253 times but never mind...
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

Celius wrote:Who the heck discovers these anyways??? I could understand if you hacked the game and noticed a flaw in the logic, but I doubt that's the case here... I mean, pretty soon someone's gonna come out with a video that's like "If you jump into the wall 255 times after killing all enemies on screen on the third platform down from the beginning of level 5, you'll be warped to the last level with invincibility and your graphic will be a reversed and upside down version of the boss on level 3" or some crap.
That's not so far from the stuff you see in the Sonic 3 and Knuckles Glitches and Oversights series of videos.

EDIT Hehehe look at my post count: 2600. I like the Atari 2600.
Last edited by tokumaru on Fri Jan 08, 2010 12:23 pm, edited 1 time in total.
User avatar
Bregalad
Posts: 8036
Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Post by Bregalad »

I agree with Celius - there is some glitches I wonder how they could be discovered. This especially remind me a part in Super Castlevania IV where you have to jump 255 times to get a roast.
Howver glitches are different from secrets - they aren't intentionnal from the programmers so aren't docuumented in magazines and such. People likely just discover them non-purposely.
Useless, lumbering half-wits don't scare us.
Celius
Posts: 2159
Joined: Sun Jun 05, 2005 2:04 pm
Location: Minneapolis, Minnesota, United States
Contact:

Post by Celius »

WedNESday wrote:It's 253 times but never mind...
Hahaha XD.
tokumaru wrote:That's not so far from the stuff you see in the Sonic 3 and Knuckles Glitches and Oversights series of videos
Oh yeah, I remember watching those. Those are pretty hideous glitches. But I admit, it must be hard to guarantee glitch free game-play with two players and optimized code. The whole on-screen/off-screen dilemma is a huge problem in lots of games because they can't afford (or they didn't want to afford) the memory it takes to keep track of off screen data in real time. That is why I made certain to keep track of enemy activity for at least 1/2 screen off screen in each direction. They won't respawn once they've died, but if you haven't killed enemies and they go beyond half a screen off-screen, they will become deactivated and in order for them to become active again, you have to go back to their spawning point (or you have to be a screen and a half away from their spawning point, and then move towards it). This is not the perfect solution, but it's way less annoying than killing an enemy and having it walk right back on screen so you can kill it over and over and over and over.

And also, no matter what happens, I made sure the player never goes beyond the edge of the screen. Instead when they try and go beyond the edge, they collide with it as if it were solid. Even though the player could move around for half a screen in each direction, it just makes things easier.
Bregalad wrote:This especially remind me a part in Super Castlevania IV where you have to jump 255 times to get a roast
Wow, I thought it sounded ridiculous what I said about the platform thing. That's really bizarre... Is it sitting there but it's just too high to reach or something? Or does it appear after 255 jumps?
Bregalad wrote:Howver glitches are different from secrets - they aren't intentionnal from the programmers so aren't docuumented in magazines and such. People likely just discover them non-purposely.
Well of course. Usually there's something obvious that indicates something is a secret though, like a sound effect or graphical effect that happens when you discover the secret. These are most likely glitches we're looking at. It would make sense that people accidentally discover these by doing random things and mashing buttons... That's what a lot of people seem to do!

EDIT: Congrats on the 2600 posts tokumaru. I always look at my post count and think if there's something significant about the number :).
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Bregalad wrote:Howver glitches are different from secrets - they aren't intentionnal from the programmers so aren't docuumented in magazines and such.
Not intentional, but still documented: Minus world. Not intentional at first, but intentional later: All the glitches Nintendo managed to replicate in Super Mario All-Stars on purpose. See also Good Bad Bugs.
Post Reply