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Zepper
Formerly Fx3
Posts: 3264 Joined: Fri Nov 12, 2004 4:59 pm
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by Zepper » Sat Dec 26, 2009 9:29 pm
tokumaru wrote: My point was that even retro gamers, the target audience of the game, seem to think that one game in 8-bit style was enough. I've read so many times "I wish Mega Man 10 looked like a 16-bit game"...
- This world is really
ironic .
tokumaru
Posts: 12106 Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil
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by tokumaru » Sun Dec 27, 2009 9:43 am
Sure, a few fans, like myself, like making newer games look 8-bit. But it seems the general public will get tired of the 8-bit look pretty soon.
The Mega Man sprite on the NES is pretty hideous though. They could keep the game looking 8-bit even if they improved the Mega Man sprite a bit.
Zepper
Formerly Fx3
Posts: 3264 Joined: Fri Nov 12, 2004 4:59 pm
Location: Brazil
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by Zepper » Sun Dec 27, 2009 12:26 pm
- I'd like to get a MM game with the Bionic Commando: Rearmed graphics style.
Dwedit
Posts: 4470 Joined: Fri Nov 19, 2004 7:35 pm
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by Dwedit » Sun Dec 27, 2009 2:30 pm
I don't think the Megaman sprite is ugly, the Megaman walk cycle is very iconic.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Banshaku
Posts: 2404 Joined: Tue Jun 24, 2008 8:38 pm
Location: Japan
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by Banshaku » Mon Dec 28, 2009 3:59 am
byuu wrote: Still holding out hope that eventually these games will be fan-ported or emulated ...
Hopefully I will be able to put some time on my project next month. If it does go well, I may do more than 1 level.
strat
Posts: 396 Joined: Mon Apr 07, 2008 6:08 pm
Location: Missouri
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by strat » Mon Dec 28, 2009 8:46 am
I'm already wanting to play Megaman XI, XII and XIII and if they aren't 8-bit I will pixelize someone.
tepples
Posts: 22345 Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
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by tepples » Mon Dec 28, 2009 9:09 am
Even the PS2 Mega Man X games are 8 bit...
...per RGB channel.