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PowerPak 1.32b mappers
Posted: Mon Jan 11, 2010 12:08 am
by bunnyboy
Small preview of some upcoming changes. Should be out of beta after a bit more testing and when the SNES changes are ready.
Adds an autosave option for battery RAM at the saving question screen. This will save to the same file that was loaded when you started the game.
Also changes the Game Genie text file loading so it will start filling from the first unused code instead of overwriting all codes. Someone wanted to put one code per file, and have the file name be the cheat description.
Download at:
http://www.retrousb.com/downloads/POWERPAK132103b.zip
Posted: Mon Jan 11, 2010 10:26 pm
by danntor
I'll try it out now. Thanks for the update bunnyboy
On trying it out it doesn't even work for me. Gets to the screen were it tells you what version the ROM and CARD version are. A couple of times it gave me a "L0 fatal card error"(When I reset the NES). Can you post a MD5sum of the archive so I can make sure what I downloaded is fine?
updated mappers
Posted: Tue Jan 12, 2010 8:00 am
by deksar
Hi,
Is there any new mapper support as well?
Do you have an updated list/image of the supported mappers?
Posted: Tue Jan 12, 2010 9:52 am
by bunnyboy
The only changes are the changes noted. Should be updating the mapper list once it is official.
Posted: Sat Jan 16, 2010 6:47 pm
by joe1088
The nsf player won't play vrc6 or namco106 expansion audio (using the resistor mod). FDS works fine, and I wasn't able to test sunsoft 5b. Other than that nice update
Edit: Sunsoft 5b works fine.
Re: PowerPak 1.32b mappers
Posted: Fri Jan 29, 2010 12:05 pm
by Xious
Is this for the NES PowerPak or SNES version only?
-Xious
bunnyboy wrote:Small preview of some upcoming changes. Should be out of beta after a bit more testing and when the SNES changes are ready.
Adds an autosave option for battery RAM at the saving question screen. This will save to the same file that was loaded when you started the game.
Also changes the Game Genie text file loading so it will start filling from the first unused code instead of overwriting all codes. Someone wanted to put one code per file, and have the file name be the cheat description.
Download at:
http://www.retrousb.com/downloads/POWERPAK132103b.zip
Posted: Fri Jan 29, 2010 7:53 pm
by MottZilla
In the future will you think about having the L and R buttons scroll up/down by even faster speed or even scroll up/down by pages?
Posted: Fri Jan 29, 2010 8:31 pm
by bunnyboy
L/R on the dpad already scroll at double the speed as U/D, you want it even more than that?
Posted: Sat Jan 30, 2010 3:58 am
by deksar
Thanks for the update, bunnyboy. But it seems the mapper list is still not updated.
good point MottZilla.
A faster scroll with even more than the current speed would be better, indeed! It's still too slow..
An another suggestion;
- Scrolling file titles to get the full name of a game;
You move the cursor on a game and wait, after few seconds, it starts to scroll the full file name of the game.
Is this possible in the future?
Posted: Sat Jan 30, 2010 5:04 am
by tepples
bunnyboy wrote:L/R on the dpad already scroll at double the speed as U/D, you want it even more than that?
I want autorepeat more like a PC's arrow keys or Tetris Attack. Hold up or down, and the cursor moves on frames 0, 12, 14, 16, 18, 20, 22, ... until the user releases the key. If you're confused, I can paste the code that my current project uses to implement autorepeat.
See also:
Tetris wiki: DAS
Posted: Sat Jan 30, 2010 5:37 am
by Bregalad
Well I must say it'd be nice to have the menu handled like tepples says, with the pointer increment in whole rows instead of just pixels, would be nice. (just look at the pirate N in 1 games to see what I mean).
Posted: Sat Jan 30, 2010 10:09 am
by tepples
Bregalad wrote:Well I must say it'd be nice to have the menu handled like tepples says, with the pointer increment in whole rows instead of just pixels, would be nice.
And if you must have the cursor movement smooth for the sake of aesthetics, there's a way to solve that one too. Two words: leaky integrator. I can paste code if you wish.
And while you're taking menu behavior requests, please hide the '.' folder and put the cursor on the first item after '..' .
Posted: Sat Jan 30, 2010 1:54 pm
by MottZilla
bunnyboy wrote:L/R on the dpad already scroll at double the speed as U/D, you want it even more than that?
Which that's a life saver for sure, but on the SNES and perhaps even the NES it would be nice if the scroll speed could go even faster. Either with SNES having L and R used for greater scroll or perhaps for both NES and SNES, have the longer you hold the fast scroll buttons down they would get a bit faster after scrolling past a certain amount of items. It certainly would help if you have quite a long list. I don't think it's uncommon that people have folders that have a hundred or more items in them.
Posted: Sat Jan 30, 2010 2:15 pm
by Kasumi
tepples wrote:
And while you're taking menu behavior requests, please hide the '.' folder
That's one I can't agree with if only because if that was the case, I wouldn't be able to read the first item on the list on my TV. If everything was moved down, it'd be fine though.
Posted: Sat Jan 30, 2010 2:46 pm
by deksar
tepples wrote:And while you're taking menu behavior requests, please hide the '.' folder and put the cursor on the first item after '..' .
great idea, actually.. but better the cursor would start from '..'