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Sega Genesis homebrew dev
Posted: Mon Jan 11, 2010 8:04 pm
by noattack
What's the state of Genesis homebrew versus other consoles? Is there much of an active community? I can't seem to find many resources online, especially any that are recently updated.
Any links or info are appreciated.
Posted: Tue Jan 12, 2010 4:19 am
by dXtr
funny you should ask, I've recently gotten interested in genesis/megadrive too (mostly because of the FM sound). Haven't really started coding anything yet just tried to create a simple rom really, but found some material to read:
http://darkdust.net/writings/megadrive
http://gendev.spritesmind.net/forum/
http://www.hacking-cult.org/?r/18
and this is the assembler I'm currently using (had to find something that supported OS X in my case):
http://xi6.com/projects/asmx/
Posted: Tue Jan 12, 2010 8:04 am
by noattack
Excellent, just what I was looking for. Thanks.
Posted: Tue Jan 12, 2010 8:15 am
by mic_
and this is the assembler I'm currently using (had to find something that supported OS X in my case):
Three letters: GCC
Posted: Tue Jan 12, 2010 8:47 am
by dXtr
yeah, but I've never liked GCC assembler syntax.. it just feels so wrong :s (although I've not looked at it in a while, might have changed my mind)
Posted: Tue Jan 12, 2010 9:16 am
by tepples
There are three ways to work around this:
- Write a preprocessor to convert your preferred syntax into GNU as syntax.
- Use such a preprocessor that someone else has written.
- Use a different assembler that outputs the same object code format, so that you can still combine the object codes using ld. Several x86 projects use NASM, for instance.