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cube field for NES
Posted: Mon Jan 18, 2010 5:33 pm
by castrwilliam
I'm a newbie NES programmer and I'm thinking of porting a flash game, "Cube field" to NES. It's not really graphically intensive, I'll give a link to it here.
http://cube.floccul.us/
Do you think it's possible to do 3-D scrolling on the NES? Could you just scale the sprites like Super Mario Kart or 3-D World Runner? Thanks.
Also, has anybody else had trouble with NESICIDE? It often crashes and ruins the project file, so I save 3 copies... but it's getting old.
Posted: Mon Jan 18, 2010 6:19 pm
by Dwedit
You wouldn't be able to get more than 64 sprites on the screen, but otherwise, it looks okay. As long as you don't expect very smooth scaling.
Re: cube field for NES
Posted: Mon Jan 18, 2010 7:05 pm
by cpow
castrwilliam wrote:Also, has anybody else had trouble with NESICIDE? It often crashes and ruins the project file, so I save 3 copies... but it's getting old.
Are you using the version available on gitorious.org or the version available on
www.nesicide.com [downloads]? The latter is almost a year and a half old...I haven't kept up that domain.
What type of crashes? I'm currently busy porting NESICIDE into Qt [with essial, but he seems to have gone AWOL] but could take a look if I had some hint as to what you were doing that was causing crashes.
If you try the version available on gitorious.org [NESICIDE, not NESICIDE2<--this is the Qt porting] it allows you to link to an external assembler such as ASM6 or...but I never tried it...NESASM. I'd be interested if that makes things better. Plus, the version on gitorious.org is up-to-date from when the Qt porting activity started which was late last year.
Re: cube field for NES
Posted: Mon Jan 18, 2010 7:30 pm
by tepples
castrwilliam wrote:I'm a newbie NES programmer and I'm thinking of porting a flash game, "Cube field" to NES. It's not really graphically intensive, I'll give a link to it here.
http://cube.floccul.us/
I remember playing this on an iPod Touch belonging to NovaYoshi's little brother. I also remember playing it on an NES back when it was called Balloon Trip.
Do you think it's possible to do 3-D scrolling on the NES? Could you just scale the sprites like Super Mario Kart or 3-D World Runner?
SMK doesn't scale the sprites; it has sprites already scaled in the ROM just like Rad Racer. And doing this with the NES's 25% sprite overdraw will just be a flicker-fest.
Posted: Tue Jan 19, 2010 1:46 am
by Anders_A
It could be possible to do a playable remake of that game using either sprites or some 3d drawing method.
But since you describe yourself as a newbie nes programmer I would recommend going with something easier for your first nes project.
3d on the nes haven't been done that many times, so you'd pretty much be on your own.
Posted: Tue Jan 19, 2010 6:48 pm
by castrwilliam
I've been using the NESICIDE from the nesicide.com site. That must have been it.
And what do you guys suggest for the first project? A platformer or something like that? Once I made one of those in some long dead java app called Stagecast. But other than that I have no experience with platformer coding.
EDIT - I just tried downloading the Nesicide 1 from gitorious.org. I could not find binaries and it won't work (43 errors) in VS 2008.
Posted: Tue Jan 19, 2010 9:02 pm
by cpow
castrwilliam wrote:
EDIT - I just tried downloading the Nesicide 1 from gitorious.org. I could not find binaries and it won't work (43 errors) in VS 2008.
NESICIDE 1 was started six years ago when I had VS 6. I have only just recently got VS 2008 for work. I have not tried compiling it there...off I go. If I can fix the 43 errors I will commit the fix.
EDIT: It appears I have VS2008 express which doesn't include MFC...maybe I'll push for 2008 standard which does, or so I read.
Posted: Wed Jan 20, 2010 6:31 pm
by CartCollector
I also remember playing it on an NES back when it was called Balloon Trip.
I don't remember the part in Balloon Trip where you maneuvered a triangle through a field of cubes. Is that a secret mode?
And what do you guys suggest for the first project? A platformer or something like that? Once I made one of those in some long dead java app called Stagecast. But other than that I have no experience with platformer coding.
Make a puzzle game. It's what everyone else does.
Posted: Wed Jan 20, 2010 6:44 pm
by tokumaru
CartCollector wrote:Make a puzzle game. It's what everyone else does.
Yeah, be completely unoriginal...
Posted: Wed Jan 20, 2010 7:03 pm
by tepples
CartCollector wrote:I also remember playing it on an NES back when it was called Balloon Trip.
I don't remember the part in Balloon Trip where you maneuvered a triangle through a field of cubes. Is that a secret mode?
ROM hack your copy of Balloon Fight to replace the player sprite with a triangle the spark sprite with a cube and you'll understand. My point is that the game type exists in an NES launch title, albeit presented with different graphics. Furthermore: "I remember playing Balloon Fight's main mode in the arcade back when it was called Joust."