Rad Racer 2 [MMC3]
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- Sure. It's not the original package, but I believe it's 3 files anyway. For PAL, you should try the CNROM version.
What's the difference between midscanline.nes and midscanline_b.nes? Both work fine in nemulator. The CNROM version doesn't, but I don't support PAL mode, so I guess that's to be expected.
get nemulator
http://nemulator.com
http://nemulator.com
Zepper -- saw that you released a new version of RockNES. Did you fix this issue? If so, what was the problem?
get nemulator
http://nemulator.com
http://nemulator.com
Sorry for bumping it, but such problems are still pending. Any help? This glitch occurs in Mega Man 3 (glitched scanline on Magnet Man, instead of Shadow Man), Rad Racer 2 and Gauntlet 2 (glitches at right).
Zepper
RockNES author
RockNES author
- infiniteneslives
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Are you sure the two are related? MM3 is a single line issue where RR2 is multiline.
For what it's worth I don't see how the MMC3 could cause the RR2 issues, my guess is your comment about it being your gfx engine is correct. I can see how the MMC3 could cause the difference in MM3 but if it was you wouldn't be able to pass blargg's tests like you now do. I guess it's possible you've got MMC3 mirroring issues but not IRQ. You probably knew that though...
For what it's worth I don't see how the MMC3 could cause the RR2 issues, my guess is your comment about it being your gfx engine is correct. I can see how the MMC3 could cause the difference in MM3 but if it was you wouldn't be able to pass blargg's tests like you now do. I guess it's possible you've got MMC3 mirroring issues but not IRQ. You probably knew that though...
Screenshots:

- Mega Man 3: glitch should be on Shadow Man box, and not on Magnet Man.
- Rad Racer 2: right side is glitched.
- Gauntlet 2: glitched at right side, 3 segments of +-20 pixels.
All these games use IRQ. If I adjust the IRQ to trigger later (much like mapper 64), the glitches are gone... but I disagree.

- Mega Man 3: glitch should be on Shadow Man box, and not on Magnet Man.
- Rad Racer 2: right side is glitched.
- Gauntlet 2: glitched at right side, 3 segments of +-20 pixels.
All these games use IRQ. If I adjust the IRQ to trigger later (much like mapper 64), the glitches are gone... but I disagree.