and then a hacked SMB rom with swedish text.. still no problems!
And I simply wonder if it´s possible to put any NROM game on the SMB-board... will for exampele Mario Bros work if I put PRG and CHR on the board...
hanx for your time!
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Yes. But Mario Bros., specifically, has a 16 KiB PRG, so you'll have to make the EPROM ignore the A14 signal from the NES. There are three ways to do this: use a smaller EPROM, write two copies of the PRG to the EPROM, or bend up the pin for A14 and ground it.pinge80 wrote:will for exampele Mario Bros work if I put PRG and CHR on the board
You can convert NROM 256 to NROM 128 and visa versa. by following or reversing the following diagram:pinge80 wrote:Still have problems with the graphics,
Are you sure it´s bacause of bad soldering? I used
I have tried the following eproms (both as PRG and CHR):
NMC27c256
TMSc256
AT29c256
But now to todays question...
When I was following the Mario-Clouds tutorial I read that you are not supposed to use Nes-Nrom-256-06
Why is that? Is it possible to use the -06 for a Smb hack? (only change PRG)..
And is it possible to make a NTSC rom to PAL?
From the forum post:pinge80 wrote:Is there any reason at all to convert a board to 128 instead of 256? I just dont get it
I take this to imply that there are more dirt cheap NROM-128 games in circulation than NROM-256. The common NROM-256 games like SMB1 tend to have a higher resale value.Low-Gain wrote:Ever find it to be a pain in the ass to find the NROM-256 carts?
But have a bucket full of NROM-128's?