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Posted: Fri Feb 12, 2010 2:19 pm
by pivotman
Finally I bring you how to make mario adventure. :D

First you need the new patch download it here:
http://www.megaupload.com/?d=VRGC9MF5

It's a normal tsrom wiring but you have to replace the sram!

The new sram is a
5864PN-15L sony chip

I have not tested it out yet as im waiting for that sram to ship,
but if you do test it out post your result.

Posted: Fri Feb 12, 2010 2:42 pm
by peppers
not cool bud, we don't link to ROM's here, make an isp patch from the orginal Mario adventure hack if you want to post it.

Posted: Fri Feb 12, 2010 2:45 pm
by pivotman
peppers wrote:not cool bud, we don't link to ROM's here, make an isp patch from the orginal Mario adventure hack
Sorry didn't know, How do you make a patch?

Posted: Fri Feb 12, 2010 2:51 pm
by peppers

Posted: Fri Feb 12, 2010 2:55 pm
by pivotman
Ok you can download the patch here

http://www.megaupload.com/?d=VRGC9MF5

Thanks for that Peppers

Posted: Fri Feb 12, 2010 3:24 pm
by tokumaru
What does this Sony memory have that's so special, and why does the game need it?

Posted: Fri Feb 12, 2010 3:28 pm
by pivotman
tokumaru wrote:What does this Sony memory have that's so special, and why does the game need it?
It's a different speed, Other then take nothing.

I don't know if you 100% need it for the game to work, as i said i haven't tested it yet.

Posted: Fri Feb 12, 2010 3:30 pm
by tokumaru
I don't think the game can access RAM at faster speeds, since the console is still clocked at the same frequency. This chip replacement is sounding really weird to me.

Posted: Fri Feb 12, 2010 3:36 pm
by pivotman
tokumaru wrote:I don't think the game can access RAM at faster speeds, since the console is still clocked at the same frequency. This chip replacement is sounding really weird to me.
Im just passing on what the guy from the nes dump said.

He did say that it was required.

Posted: Fri Feb 12, 2010 3:36 pm
by never-obsolete
Wasn't the original problem because of sprites mucking up the scanline counter?

Posted: Fri Feb 12, 2010 8:49 pm
by peppers
I guess one of us could try it in the power pac and see how it dose. the pp should have differint RAM

Posted: Sat Feb 13, 2010 12:43 am
by marvelus10
It works I have tried it, the only difference I could find in using the new RAM chip is that it runs faster at 150ns. I cant tell you why or how I don't know enough about it, but I assure you it works.

Posted: Sat Feb 13, 2010 5:51 am
by mic_
The patched ROM doesn't work with the PowerPak. At least not with my setup (PAL NES, PP boot ROM 1.00, mappers 1.33B1).
I can hear the music playing, but the screen is completely black.

Posted: Sat Feb 13, 2010 2:29 pm
by nintendo2600
marvelus10 wrote:It works I have tried it, the only difference I could find in using the new RAM chip is that it runs faster at 150ns. I cant tell you why or how I don't know enough about it, but I assure you it works.
Did you also try it with the stock SRAM before swaping it out for the new SRAM?

Posted: Sat Feb 13, 2010 2:51 pm
by peppers
the CHR RAM gets swaped, this game dose not even have S-RAM.

edit: btw not working in US console with PP