SNES Neo Myth FLash Cart

Discussion of hardware and software development for Super NES and Super Famicom.

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FitzRoy
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Post by FitzRoy »

Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well.
Eyedunno
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Post by Eyedunno »

FitzRoy wrote:Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well.
A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump.
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FitzRoy
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Post by FitzRoy »

Eyedunno wrote:A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump.
It is an S-DD1 special chip game. I know that SA-1 games won't dump on any dumping device, but I can't remember if S-DD1 was the same way. Try a copier if you have one.
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MottZilla
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Post by MottZilla »

I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it.

Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European.
Eyedunno
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Post by Eyedunno »

MottZilla wrote:I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it.

Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European.
Wow, so the Retrode likely won't work either then? Interesting.

And yeah, I know there's a dump available; I just like having the ability to dump my own carts. Everything I own has worked aside from that (plus I learned that way that I have Rev. 1.1 of Garou Densetsu, which isn't even in GoodSNES's database).
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MottZilla
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Post by MottZilla »

The Retrode could dump any game if the software or drivers for it were updated to detect and support special cartridges. But you'd have to ask the creator of it if they plan to add special support.
tepples
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Post by tepples »

MottZilla wrote:The Retrode could dump any game if the software or drivers for it were updated to detect and support special cartridges.
Except for those cartridges where one of the ROMs is available only to a coprocessor, not the S-CPU. Is SPC7110 like that?
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MottZilla
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Post by MottZilla »

I've never heard of any cartridge like that but that would be true, if it's not available on the cartridge edge then you aren't getting it.
mic_
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Post by mic_ »

I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

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Eyedunno
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Post by Eyedunno »

mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

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Wow. VERY nicely done. *claps*
orwannon
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Post by orwannon »

mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image
Wow. Nice! Someone should do this for the PowerPak as well. :P
Eyedunno
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Post by Eyedunno »

orwannon wrote:
mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image
Wow. Nice! Someone should do this for the PowerPak as well. :P
I was thinking the same thing, even if it looks exactly the same (minus the NeoFlash part, of course).
mic_
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Post by mic_ »

Well the PowerPak menu isn't open source AFAIK. And updating the boot ROM is also kinda tedious on the PP since you have to screw the cart open, extract the flash ROM chip, program it, put it back in, and test it.

But hey, all the source code and graphics resources are available in the zip I've released. So if someone wanted to reuse part of it to do a PP version then that would be fine by me. I don't place any restrictions on commercial use or anything like that. I don't know if it'd be ok to use the parts of the code that were written by Team NEO though.
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MottZilla
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Post by MottZilla »

The PowerPAK menu can be updated just like the Mapper files. This was done recently to add L and R super fast scrolling.
tepples
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Post by tepples »

MottZilla wrote:The PowerPAK menu can be updated just like the Mapper files.
But which file has the menu?
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