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Posted: Thu Feb 25, 2010 10:32 pm
by FitzRoy
Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well.

Posted: Fri Feb 26, 2010 9:31 am
by Eyedunno
FitzRoy wrote:Thanks, but I already have a mash-mods programmer than can dump SNES games. The reason I ask is because I'm interested in an n64 usb dumper, and if the SNES myth can do it, then the similarly designed n64 myth should as well.
A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump.

Posted: Fri Feb 26, 2010 2:42 pm
by FitzRoy
Eyedunno wrote:A bit off-topic, but my Mash-Mods programmer won't dump Street Fighter Zero 2 (and I can only assume that Alpha 2 would be the same). It autodetects LoROM and dumps 1024KB unless you change the flags, and absolutely nothing I've tried has given me a working dump.
It is an S-DD1 special chip game. I know that SA-1 games won't dump on any dumping device, but I can't remember if S-DD1 was the same way. Try a copier if you have one.

Posted: Fri Feb 26, 2010 9:46 pm
by MottZilla
I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it.

Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European.

Posted: Sun Feb 28, 2010 6:33 pm
by Eyedunno
MottZilla wrote:I've heard it's possible to dump SDD-1 games with the Super WildCard DX, though you might need some advanced knowledge and software to do it.

Street Fighter Zero 2 has been dumped already though. I think the US and Japan version were but not the European.
Wow, so the Retrode likely won't work either then? Interesting.

And yeah, I know there's a dump available; I just like having the ability to dump my own carts. Everything I own has worked aside from that (plus I learned that way that I have Rev. 1.1 of Garou Densetsu, which isn't even in GoodSNES's database).

Posted: Mon Mar 01, 2010 10:54 am
by MottZilla
The Retrode could dump any game if the software or drivers for it were updated to detect and support special cartridges. But you'd have to ask the creator of it if they plan to add special support.

Posted: Mon Mar 01, 2010 11:34 am
by tepples
MottZilla wrote:The Retrode could dump any game if the software or drivers for it were updated to detect and support special cartridges.
Except for those cartridges where one of the ROMs is available only to a coprocessor, not the S-CPU. Is SPC7110 like that?

Posted: Mon Mar 01, 2010 1:28 pm
by MottZilla
I've never heard of any cartridge like that but that would be true, if it's not available on the cartridge edge then you aren't getting it.

Posted: Mon Mar 29, 2010 11:00 am
by mic_
I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image

Posted: Mon Mar 29, 2010 8:28 pm
by Eyedunno
mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image
Wow. VERY nicely done. *claps*

Posted: Tue Mar 30, 2010 1:52 am
by orwannon
mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image
Wow. Nice! Someone should do this for the PowerPak as well. :P

Posted: Tue Mar 30, 2010 11:30 am
by Eyedunno
orwannon wrote:
mic_ wrote:I figured I'd mention to those of you who don't frequent the SNES section over at the neoflash forum that I've been updating the cartridge menu lately. I've made some improvements both costmetically and under the hood.

Binary + full source code: http://jiggawatt.org/badc0de/myth_menu_wla-0.10.zip

Image
Wow. Nice! Someone should do this for the PowerPak as well. :P
I was thinking the same thing, even if it looks exactly the same (minus the NeoFlash part, of course).

Posted: Tue Mar 30, 2010 12:25 pm
by mic_
Well the PowerPak menu isn't open source AFAIK. And updating the boot ROM is also kinda tedious on the PP since you have to screw the cart open, extract the flash ROM chip, program it, put it back in, and test it.

But hey, all the source code and graphics resources are available in the zip I've released. So if someone wanted to reuse part of it to do a PP version then that would be fine by me. I don't place any restrictions on commercial use or anything like that. I don't know if it'd be ok to use the parts of the code that were written by Team NEO though.

Posted: Tue Mar 30, 2010 4:54 pm
by MottZilla
The PowerPAK menu can be updated just like the Mapper files. This was done recently to add L and R super fast scrolling.

Posted: Tue Mar 30, 2010 9:29 pm
by tepples
MottZilla wrote:The PowerPAK menu can be updated just like the Mapper files.
But which file has the menu?