Posted: Sun Mar 07, 2010 2:23 am
so where can i download those mappers SNES PowerPak 1.04b?
However, linking has been shown to constitute contributory infringement under US law. So I don't want us linking directly to binary files containing ROMs not cleared for Internet distribution, even if only for "bandwidth theft" reasons. But there are cases in which I'll interpret fair use to allow a link to an external HTML page linking to a ROM, such as Doppelganger's commented disassembly of SMB1. The FDS BIOS is marginally OK; NSFs and SPCs are historically OK; complete copies of three early-1990s Mario games are not.koitsu wrote:Parodius Networking is not responsible for Sites which contain HTML or text links to said pirated software/music that is not hosted on the Parodius network.
I seem to recall that it was pulled out of a misinterpretation of a U.S. copyright statute that was intended to apply to libraries and archives: 17 USC 108 if I recall. Deletion of the downloaded copy was supposed to correspond to returning a traditional copy of a work to the library.byuu wrote:The old ROM sites used to have the "delete this file within 24 hours" rule, which was pulled out of someone's ass.
A lot of developed countries don't fully implement Berne anyway. The United States explicitly does not (17 USC 104(c)). The US breaks Berne's minimum copyright term for any work published before 1978 and more than 45 years before the death of the author, and critics of the version of fair use in place in the US have called it broader than Berne's "three-step test".The ROM hacking scene is adamantly against full copyrighted games, whilst the translation patches they host violate the Berne Convention.
Once zophar.net and snesmusic.org receive takedown notices about archives of NSF, SPC, PSF, etc., I plan to revise the policy. Until then, the retro game music ripping scene relies on the legal doctrine of snooze == lose: an exclusive right holder that ignores a pattern of infringement for too long is entitled to an injunction against future infringement but not damages for past infringement. Takedown procedures for alleged infringements on forums and the like (17 USC 512) are already slanted in favor of copyright owners; any copyright owner that hasn't already availed itself of these after over a decade of the scene's existence probably doesn't care about the disparity between its copyrights and the scene's copynorms.And apparently NESdev is okay with SPCs that contain complete sound engine programs, so I guess visual programs are not okay whilst aural programs are.
Yeah that's true when it comes to NSFs and SPCs, I think it would be dumb (and bad business) for Nintendo to have a problem with them. It seems pretty harmless to me, and actually I'd imagine if anything, they increase interest in the games they came from.And these various policies aren't about legal vs illegal, they're an amortized risk system.
http://www.copyrightaid.co.uk/copyright ... ignatoriesA lot of developed countries don't fully implement Berne anyway.
zophar.net also hosts the FDS BIOS, along with other commercially copyrighted ROMs.Once zophar.net and snesmusic.org receive takedown notices about archives of NSF, SPC, PSF, etc., I plan to revise the policy.
I do wonder how that'd turn out in court, but hopefully you're right.Until then, the retro game music ripping scene relies on the legal doctrine of snooze == lose: an exclusive right holder that ignores a pattern of infringement for too long is entitled to an injunction against future infringement but not damages for past infringement.
Absolutely, it would be terrible PR and would net them nothing.Yeah that's true when it comes to NSFs and SPCs, I think it would be dumb (and bad business) for Nintendo to have a problem with them.
The problem with that is where do you draw the line? That was kind of my point, that it's all arbitrary.Stuff like the FDS BIOS is probably something they wouldn't care about, but it would be disrespectful to assume so.
That's what Nintendo is trying with the DSi, except in the other direction. DS games are divided into an executable and a file system, and hashes of the executables of the first 3,000 or so DS releases are in the DSi's firmware, just as I had predicted on forum.gbadev.org about a year before the DSi came out. Subsequent DS releases carry RSA-signed hashes on the card.Make a program that reads the BIOS and compares it bit-for-bit, failing if not a match.
That will so be HLE'd over.For each game, randomly generate an algorithm that produces a 2GB block of that gibberish and reads it back. If it doesn't match, halt the game.