In comparison to the forums? Friendly, easy to read and understand instructions and sample methods. How to get started on a platforming engine or puzzle engine.tokumaru wrote:It sure is. One of these days when I have more time I'll take a good look at the wiki and see if I can come up with a list of things I think it's missing.tepples wrote:In that case, the wiki is incomplete. What info from the forum does one still need?
Doing a better game engine - some thoughts on ice blocks
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UncleSporky
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Yeah I think the main thing missing is the more "practical" (as opposed to technical) stuff, like map scrolling, collision checking, physics, sprite engines etc.UncleSporky wrote:In comparison to the forums? Friendly, easy to read and understand instructions and sample methods. How to get started on a platforming engine or puzzle engine.tokumaru wrote:It sure is. One of these days when I have more time I'll take a good look at the wiki and see if I can come up with a list of things I think it's missing.tepples wrote:In that case, the wiki is incomplete. What info from the forum does one still need?
I'm just starting, so perhaps my perspective could be of use.tepples wrote:In that case, the wiki is incomplete. What info from the forum does one still need?strat wrote:Well, you really can't write working NES software without the info on this forum, so...
I might have missed this on the wiki, but I didn't know about the different ways to structure my code around NMIs. For example this thread, (or later on in it, at least), helped me out.
Also, more recently, this other thread has helped me with level layout and compression; however I'm still a little shaky on the subject.