Doing a better game engine - some thoughts on ice blocks

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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UncleSporky
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Joined: Sat Nov 17, 2007 8:44 pm

Post by UncleSporky »

tokumaru wrote:
tepples wrote:In that case, the wiki is incomplete. What info from the forum does one still need?
It sure is. One of these days when I have more time I'll take a good look at the wiki and see if I can come up with a list of things I think it's missing.
In comparison to the forums? Friendly, easy to read and understand instructions and sample methods. How to get started on a platforming engine or puzzle engine.
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thefox
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Post by thefox »

UncleSporky wrote:
tokumaru wrote:
tepples wrote:In that case, the wiki is incomplete. What info from the forum does one still need?
It sure is. One of these days when I have more time I'll take a good look at the wiki and see if I can come up with a list of things I think it's missing.
In comparison to the forums? Friendly, easy to read and understand instructions and sample methods. How to get started on a platforming engine or puzzle engine.
Yeah I think the main thing missing is the more "practical" (as opposed to technical) stuff, like map scrolling, collision checking, physics, sprite engines etc.
Ian A
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Location: Maine

Post by Ian A »

tepples wrote:
strat wrote:Well, you really can't write working NES software without the info on this forum, so...
In that case, the wiki is incomplete. What info from the forum does one still need?
I'm just starting, so perhaps my perspective could be of use.

I might have missed this on the wiki, but I didn't know about the different ways to structure my code around NMIs. For example this thread, (or later on in it, at least), helped me out.

Also, more recently, this other thread has helped me with level layout and compression; however I'm still a little shaky on the subject.
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