"NES does what SEGAn't remember..."
Legally paying homage to a game series you like
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I'd have to disagree with doing that. You seem to be forgetting that the game running on emulator gives it almost complete cross-platform compatibility with todays devices. A NES emulator runs perfect on Playstation Portable, Playstation 1, Xbox,Wii, Nintendo DS, my random phone I bought from China.tepples wrote:I agree, but some others might not. GNU-tards are OK with selling copies, possibly bundled with online game server access or other kinds of support, but not with restricting the ability of anyone who buys a copy to make and sell more copies.HJRodrigo wrote:I don't follow. What is wrong with advertising or selling?
(Buying a ROM download doesn't really help boost interest in the original system as much as they boost interest in emulation).
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Agreed. If you want to make a game that runs in an emulator, make it in XNA Game Studio. XNA runs on the CLR, an emulator developed as part of the .NET Framework.
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XNA runs on PC, Zune, 360, and Windows Phone 7 Series. Java runs on a lot of phones.Doogie wrote:I'd have to disagree with doing that. You seem to be forgetting that the game running on emulator gives it almost complete cross-platform compatibility with todays devices.tepples wrote:If you want to make a game that runs in an emulator, make it in XNA Game Studio.
Not without a jailbreak. Jailbreaks will be patched.A NES emulator runs perfect on Playstation Portable
Not without a modchip. Modchips will be seized at the border.Playstation 1
Not without a jailbreak.Xbox
Not without a jailbreak.Wii
Not without a modchip. If you ever want to make a game that will keep you interested in development longer than a freeware project can, and you aren't yet a big enough company to qualify as a licensed developer, you need to make one that doesn't need a jailbreak or a modchip in order to deploy it to your customers.Nintendo DS
A land-line phone runs video games?my random phone I bought from China.
As for mobile phones, I live in the United States. In this country, unless one of the big four carriers (Verizon, Sprint, AT&T, or T-Mobile) has a phone in stock, only a commercially insignificant number of people will know about it. And they tend not to carry MeeGo phones.
So someone can write an NES emulator in Java. I have no clue about XNA, seems to be Microsoft stuff so I'd assume it's involves some "trusted computing" type of crap in it somewhere. But the emulated NES game will run on almost anything. There sure won't be any platform-related crap like "runtime version v34.53.645 required", as well has these phones AFAIK having completely different chipsets meaning you have to write music / draw graphics without being able to properly use any special features that might be available on a given device (resulting in the game looking/sounding like crap compared to what else is available).tepples wrote: XNA runs on PC, Zune, 360, and Windows Phone 7 Series. Java runs on a lot of phones.
It's just a normal PIC MCU that can be used for anything, who would know?tepples wrote:Not without a modchip. Modchips will be seized at the border.Playstation 1
Actually it looks like you can buy a flash cart + a small memory card for maybe $5 altogether. You could probably even reflash the boot memory, epoxy the memory card in, label it, and it's now an original cart made of commonly available materials. Seems pointless to bother with getting Nintendo's approval for something that would only need sell a couple hundred copies to be successful (or whatever ones own metric for success is, I guess).Not without a modchip. If you ever want to make a game that will keep you interested in development longer than a freeware project can, and you aren't yet a big enough company to qualify as a licensed developer, you need to make one that doesn't need a jailbreak or a modchip in order to deploy it to your customers.Nintendo DS
NES: "Mapper 5 not supported" "Mapper 90 not supported"Memblers wrote:But the emulated NES game will run on almost anything. There sure won't be any platform-related crap like "runtime version v34.53.645 required"
SNES: "DSP1 not supported" "Super FX not supported"
But if you're distributing copies of your game with a preloaded PIC, you could get in trouble.It's just a normal PIC MCU that can be used for anything, who would know?
Nintendo has been getting better at getting various countries' customs departments to seize flash carts. And a lot of flash carts don't work on DSi because DSi firmware checks pre-DSi DS games against a whitelist and post-DSi DS games against an RSA signature on the cart.Actually it looks like you can buy a flash cart + a small memory card for maybe $5 altogether.
Yeah that is true, but I'd also say whoever is using mapper #5 or #90 doesn't want anyone to be able to play it on a real NES either, as those are 2 of the hardest mappers to even find. And I'd be very shocked if anyone ever used the SNES DSP chips or Super FX for game development. You can get much better-performing chips these days, though maybe not as well-tailed for the system as those were.tepples wrote:NES: "Mapper 5 not supported" "Mapper 90 not supported"Memblers wrote:But the emulated NES game will run on almost anything. There sure won't be any platform-related crap like "runtime version v34.53.645 required"
SNES: "DSP1 not supported" "Super FX not supported"
Is it a DMCA issue or something? I mean if one wanted to be discreet about it, just make the PIC code-protected it and call it a free bonus LED flasher. I'm sure one of those output lines would make an LED flash in some way.But if you're distributing copies of your game with a preloaded PIC, you could get in trouble.It's just a normal PIC MCU that can be used for anything, who would know?
Yeah I'd believe that, I wouldn't feel to comfortable ordering a whole crapload of them at once. I'm sure if you could get them without all the annoying packaging (just the bare carts) no one would notice anything about it.Nintendo has been getting better at getting various countries' customs departments to seize flash carts. And a lot of flash carts don't work on DSi because DSi firmware checks pre-DSi DS games against a whitelist and post-DSi DS games against an RSA signature on the cart.Actually it looks like you can buy a flash cart + a small memory card for maybe $5 altogether.
Nice watermark. ORIGINAL CHARACTER, DO NOT STEAL.
Last edited by kode54 on Sun Sep 11, 2011 4:17 am, edited 1 time in total.