tepples wrote:blargg wrote:As for the GPL allowing commercial sales, given that all the source material must be available along with the product being sold, it will have to be pretty good to persuade people to pay for it even though they can get the source material for free.
Unless the game is structured so that only the code is free software, and the data that the program uses (tiles, maps, sound effects, music) is under a non-free license. In fact, I seem to remember a commercial total conversion of the GPL version of id Tech 3 (the Quake III Arena engine) distributed as an "aggregate" consisting of a free program and non-free data in the same package, which is explicitly allowed by the GPL.
My personal take on artwork assets, is that I don't want my original work to be used by a monied/corporate interest, but have no qualms whatsoever if they modify the artwork, then use their own modified artwork for commercial purposes. (As long as they explicitly state that the work is derived from my free sources, and RESPECT those free sources.)
This would let them leverage my content for their financial gain, without claiming ownership of my own property.
My reasons for this kind of protection, is that I do not want my work to end up being a hostile commodity; I don't want the free artwork I release to be used as evidence in a copyright violation claim against me. (this CAN happen if you release to the public domain, rather than license! This is especially true if you release under a psuedonym like most internet artists do. Just try taking your original artwork to Kinkos to get it printed, if it is copyrighted under a psuedonym! HA!)
I am with Tokumaru on the whole "I really wish I didn't HAVE to license" issue. It is my opinion that there are just too many people all to eager to produce something then demand extortionate remitture for that work, and even more that are busy trying to find ways to snooker you out of your own work, to do the same. I would much rather have it so that if I released something to the public, the spirit of that release would be observed, and respected.
If I could be sure that any works I released to the general public as part of the public domain, would REMAIN in the public domain, and not get IP controls enacted upon it, then have high price IP lawyers attack people who use my work as source material for IP property violations, I would DUMP 3D models and pixel art creations on the public domain, like I was emptying a kitchen dustbin. (See Disney and EG, "Sleeping Beauty", or "Beauty and the Beast"; These stories were Public Domain, were scooped up by Disney, "Disneyized", Monetized, and now if you make a competing cartoon, it had better deviate STRONGLY from their story line, or else their lawyers will eat you alive. There is no restriction against a corporate interest doing the exact same thing with contemporary artwork or musical scores being scooped up, tinkered with slightly, then "enforced" with an iron cudgel, preventing the original artist from working with his/her own creation further.)
The added effort of trying to sort out which license is best suited to what material, how to ensure that the properties are respected the ways you want them to be, and all that SHIT, is VERY de-motivating.
I strongly suspect that it is one of the main reasons why there are so few prolific "Free" artists out there. It is just too hard to release for free.
I am very much against "perpetual exclisivity" of such assets. Current copyright is very intractible if you want to create a work that draws inspiration from an existing work, without the Copyright Cronies coming out of the walls like a swarm of angry bees. (look at the paranoia that Takumaru has over Sonic(C), and his tribute. It is very sad that he has to worry about such things.)
I don't want to tell people how to use or license things that they create; that is their perogative. Many people feed themselves with their work. I just wish that people would stop purpetuating a climate which is hostile to artists that WANT to produce product for free.
Wow.. That ended up being a red-faced rant...
Sorry about that. I just feel VERY strongly about this issue. didn't mean to create a wall of text like that.
