Arkanoid Paddle Read program doesn't work :(

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3gengames
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Re: Arkanoid Paddle Read program doesn't work :(

Post by 3gengames »

Have you tried to change what mouse/joystick it uses? I'd imagine it turns it into another one of those. Also, if anyone needs working paddle code, I also have that too, just ask, I'll dig it up. :)
tepples
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Re: Arkanoid Paddle Read program doesn't work :(

Post by tepples »

chadalem wrote:I am connecting my Arkanoid paddle with an NES-to-USB connector I just bought
Different types of NES controllers speak different protocols. The microcontroller inside the adapter needs to understand the protocol used by each type of controller in order to translate it into USB Human Interface Device (HID) protocol. I would expect most adapters to support only the standard controller because most of the market doesn't demand more than the standard controller. For example, I'm not aware of any Super NES-to-USB adapter that supports use of the Super NES Mouse, which came with every copy of Mario Paint, as a mouse for controlling Windows applications. What brand did you buy? Does its packaging state that it accepts Arkanoid paddles or the Power Pad?
From what I can tell from other people's comments, you have developed a code that would work, but I have no idea what to do with it. For now, I'll just assume that I cannot play Arkanoid on my PC.
I don't see how it's so unplayable with a mouse. You could consider buying a trackball for your PC; most PC trackballs work with anything that takes a mouse. Or you could buy an entry-level Wacom tablet and just have the paddle move when you move the pen.
But if anyone could help me out with this, I'd appreciate it!
This code is for reading Arkanoid paddles on NES hardware, not on PC hardware. In order to use it with a PC, you'd have to translate it into the assembly language of some microcontroller that can act as an SPI master and a USB device. This would at least get the signals into a PC where an emulator can see them. But it's not a suitable project for people without a lot of microcontroller experience. Unless, perhaps, you've played with an Arduino kit before...
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