Code: Select all
; 32x32 metatiles = tile_name: four bytes for 16x16 metatiles and one byte for the attribute table
tile32_000:
.byte $00,$00,$00,$00,$00
tile32_001:
.byte $01,$02,$00,$00,$00
tile32_002:
.byte $00,$00,$01,$02,$00
Code: Select all
screen_00:
.addr tile32_001, tile32_001, tile32_001, tile32_001, tile32_001, tile32_001, tile32_001, tile32_001
.addr tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000
.addr tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000
.addr tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000
.addr tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000, tile32_000
.addr tile32_002, tile32_002, tile32_002, tile32_002, tile32_002, tile32_002, tile32_002, tile32_002
screen_00_attrib:
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00