This has got to be a joke... (NES Rom Maker)

You can talk about almost anything that you want to on this board.

Moderator: Moderators

User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

I have a really hard time understanding what this guy writes. At first I thought english wasn't his primary language because of all the grammar mistakes, but no, he seems to speak english just fine (although he appears to be stoned all the time), it's the writing he has problems with.
User avatar
koitsu
Posts: 4203
Joined: Sun Sep 19, 2004 9:28 pm
Location: A world gone mad

Post by koitsu »

Hey man, I some rocks fall during the boss battle.

Brain damage FTW!
Drag
Posts: 1350
Joined: Mon Sep 27, 2004 2:57 pm
Contact:

Post by Drag »

Rocks fall, everyone dies. :P
User avatar
67726e
Posts: 129
Joined: Sat Apr 03, 2010 5:45 pm
Location: South Carolina
Contact:

Post by 67726e »

I think we know what caused the head injury.
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Bio Force Ape was fake. Someone went and made it real.

This NES game maker is fake. Someone needs to go and make it real. And I expect to work on a side-scroller maker after I 1. finish the Missile Command clone that Jeroen put me up to, 2. figure out how to efficiently test collision of a game object against a sloped surface, and 3. play through the copy of WarioWare DIY that I bought today to see how to make a game maker's UI.


EDIT: I can't count
Last edited by tepples on Sat Apr 24, 2010 7:17 pm, edited 1 time in total.
ProgrammingAce
Posts: 36
Joined: Sun Mar 29, 2009 4:04 pm

Post by ProgrammingAce »

I got into an argument with this guy a year or so ago. He tried to "hire" me to make this project and got all pissed off when i said it wasn't possible. He said he had it all planned out, he just needed someone to write the code.
User avatar
Dwedit
Posts: 4470
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Post by Dwedit »

Games Factory was nice, but it was far too limited.
Klik & Play had a better UI, since you did not need to drag in order to place objects. After selecting the object you want to place, Left click to place one object, right click to place more than one object. Perfect.
It was also lacking a tilemap editor for tile-based games. Seemed to be more oriented towards classic home computer single screen platformers than NES/SNES style games.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

tepples wrote:This NES game maker is fake. Someone needs to go and make it real.
Personally, I'm against game makers, because very few people make good use of them. Most users are talentless people who can't spend more than half an hour working on a "project" before releasing some shitty game with reused and inconsistent assets.
2. figure out how to efficiently test collision of a game object against a sloped surface
I recently reached some good conclusions about that. Wanna discuss?
Drag
Posts: 1350
Joined: Mon Sep 27, 2004 2:57 pm
Contact:

Post by Drag »

Dwedit wrote:Games Factory was nice, but it was far too limited.
Klik & Play had a better UI, since you did not need to drag in order to place objects. After selecting the object you want to place, Left click to place one object, right click to place more than one object. Perfect.
It was also lacking a tilemap editor for tile-based games. Seemed to be more oriented towards classic home computer single screen platformers than NES/SNES style games.
Personally, I think a combination of RPG Maker (tile-based map editing), and KnP/TGF/MMF (overall handling of... everything else?) would make a pretty decent UI for an overall console-style game maker.

The thing that bothers me, however, is the fact that many of these "Game Construction Kit" programs lack a good way to compose music, and this is actually something I've been trying to put a little research into. :P

Edit: The way I solved the lack of tilemap is by turning on the grid, and forcing everything to snap to it. :P
UncleSporky
Posts: 388
Joined: Sat Nov 17, 2007 8:44 pm

Post by UncleSporky »

tokumaru wrote:
2. figure out how to efficiently test collision of a game object against a sloped surface
I recently reached some good conclusions about that. Wanna discuss?
I don't know if I would personally have much to discuss, but I would love to read your method. :) You've shown some great ideas around here and if you've come up with something better than the common hackish methods I'd be glad to hear it!
User avatar
phazmatis
Posts: 24
Joined: Sun Dec 13, 2009 10:33 am
Location: 0x000000

Post by phazmatis »

Those would be hilarious if they weren't so sad.
User avatar
blargg
Posts: 3717
Joined: Mon Sep 27, 2004 8:33 am
Location: Central Texas, USA
Contact:

Post by blargg »

tokumaru wrote:I'm betting on mental disorder.
What's the objective difference between being crazy and being crazy with a mental disorder? This is a serious question. I ask because it sounds like the distinction between the letter C and an ink mark in the same shape; does the letter C posses something that the ink mark in the same shape doesn't?
tepples
Posts: 22345
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Post by tepples »

Drag wrote:The thing that bothers me, however, is the fact that many of these "Game Construction Kit" programs lack a good way to compose music
A lot of them relied on standard MIDI files. Programs to compose those were warezed widely at the time. There was an extension for The Games Factory to use tracker music.
Edit: The way I solved the lack of tilemap is by turning on the grid, and forcing everything to snap to it. :P
Which isn't exactly efficient.
blargg wrote: does the letter C posses something that the ink mark in the same shape doesn't?
The letter C can be represented in a way that is accessible to multiple ways of using text, such as text to speech, braille, or searching. A group of pixels representing the shape of this letter can't, at least without OCR. In addition, the letter C is easy to distinguish from c or [ or ( or С (Cyrillic for the letter S) or Ⲥ (Coptic for the letter S) or ⵛ (Tifinagh for the letter Sh) or ᑕ (Canadagana for the syllable DA) or Ꮯ (Cherokee for the syllable TLI) or ር (Ethiopic for the syllable RE) or ල (Sinhala for the syllable LA) or Ⅽ (Roman numeral for 100).
User avatar
Petruza
Posts: 311
Joined: Mon Dec 22, 2008 10:45 pm
Location: Argentina

Post by Petruza »

Why didn't this Joe_Cracker land on this forum yet? (or has he? )
I mean if it's a NES rom maker, why on the atari age forum?
User avatar
tokumaru
Posts: 12106
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Post by tokumaru »

Petruza wrote:Why didn't this Joe_Cracker land on this forum yet?
I don't know, I'm just glad he didn't.
Post Reply